raze-gles/source/common
Christoph Oelckers b2f794bde5 - cache QAVs outside the file system as well.
- delete some voxel code that's software rendering only.
- apply Big Endian byte swapping for SFXs, as well, now that this no longer involves hacking the file system cache.
2020-07-27 19:37:02 +02:00
..
2d - fixed scuba gear display. 2020-07-26 18:35:47 +02:00
audio - some progress with sound. Still glitchy. 2020-07-23 23:22:09 +02:00
console - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
engine - hooked up the new savegame code. 2020-07-21 00:07:02 +02:00
filesystem - cache QAVs outside the file system as well. 2020-07-27 19:37:02 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
rendering Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - adapted the MVE player. 2020-07-23 22:26:07 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - hooked up the new savegame code. 2020-07-21 00:07:02 +02:00