raze-gles/source
Christoph Oelckers b2f794bde5 - cache QAVs outside the file system as well.
- delete some voxel code that's software rendering only.
- apply Big Endian byte swapping for SFXs, as well, now that this no longer involves hacking the file system cache.
2020-07-27 19:37:02 +02:00
..
blood - cache QAVs outside the file system as well. 2020-07-27 19:37:02 +02:00
build - cache QAVs outside the file system as well. 2020-07-27 19:37:02 +02:00
common - cache QAVs outside the file system as well. 2020-07-27 19:37:02 +02:00
core - set MP taunt texts as CVAR defaults to ensure they won't get deleted by user actions. 2020-07-27 18:12:24 +02:00
exhumed - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
games/duke - call D_ProcessEvents in Blood's main loop. 2020-07-27 19:12:49 +02:00
glbackend - fixed scuba gear display. 2020-07-26 18:35:47 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - adapted the MVE player. 2020-07-23 22:26:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00