raze-gles/wadsrc/static
Christoph Oelckers af298411df - added widescreen titlepic for Duke Nukem 3D:
Also made some tweaks to the intro sequence drawer so that it recognizes image formats not depending on the game palette.
2020-09-17 23:20:50 +02:00
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credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - added sound FX remapping for World Tour so it can use the original VOCs. 2020-09-11 20:17:36 +02:00
filter - added widescreen titlepic for Duke Nukem 3D: 2020-09-17 23:20:50 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - tewaked the distance calculation in the shader to improve palette emulation brightness. 2020-09-15 22:16:51 +02:00
zscript - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
language.csv - For World Tour allow falling back on the classic sounds if the Oggs cannot be found 2020-09-11 21:04:47 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00