raze-gles/source/common
Christoph Oelckers acf7f29dbd - moved Exhumed's engine state save code into the common part.
This needs to be save for all games and the discrepancies have already caused problems so engine state saving needs to be unified.
2020-01-21 19:22:38 +01:00
..
2d - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
console - all source compile now on macOS 2020-01-08 01:00:57 +01:00
filesystem - added default for nosubdir parameter. 2020-01-12 08:53:11 +01:00
fonts - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
input - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menu - reset YAX data before loading a game. 2020-01-21 19:14:53 +01:00
music - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
rendering - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00
sound - moved bits of my own code to properly copyrighted files. 2020-01-12 14:54:43 +01:00
textures - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00
utility - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - fixed incomplete reset of savegame state. 2020-01-07 18:53:16 +01:00
compositesavegame.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
gameconfigfile.cpp - this is a good stopping point for now, again... 2020-01-11 10:02:44 -05:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - moved bits of my own code to properly copyrighted files. 2020-01-12 14:54:43 +01:00
gamecontrol.h - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
gamecvars.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
gamecvars.h - all source compile now on macOS 2020-01-08 01:00:57 +01:00
i_specialpaths.h - getting rid of std::filesystem, part one. 2020-01-03 14:19:52 +01:00
initfs.cpp - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
inputstate.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
inputstate.h - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00
keyboard.h - removed redundant keyboard.h header 2020-01-02 19:56:57 +01:00
mapinfo.h - fixed incorrect name for last RR map. 2020-01-08 18:58:36 +01:00
ns.h Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
openaudio.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - moved Exhumed's engine state save code into the common part. 2020-01-21 19:22:38 +01:00
savegamehelp.h - moved Exhumed's engine state save code into the common part. 2020-01-21 19:22:38 +01:00
screenshot.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
searchpaths.cpp - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00