raze-gles/source/exhumed/src
Christoph Oelckers ac0eb92367 - fixed timer screwups in Exhumed.
The leveltime ticker only runs at 30 fps so all places where it replaces totalclock need to multiply it by 4.
2020-09-05 22:41:02 +02:00
..
2d.cpp - use a more precise timer for Exhumed's text scroller. 2020-09-05 20:31:45 +02:00
aistuff.h - Exhumed: Don't waste health powerup if fully healed. 2020-09-05 12:29:09 +02:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
bullet.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
cheats.cpp - route 'give' through the network for all games. 2020-09-03 17:39:41 +02:00
d_menu.cpp - fixed alignment of Exhumed's menu captions. 2020-09-04 23:31:41 +02:00
engine.h - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
enginesubs.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
exhumed.cpp - enabled autosaves. 2020-09-05 22:39:27 +02:00
exhumed.h - use a more precise timer for Exhumed's text scroller. 2020-09-05 20:31:45 +02:00
fish.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gameloop.cpp - route all game state changes through game actions. 2020-09-05 15:43:34 +02:00
grenade.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gun.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
init.cpp - transitioned Exhumed to level change events. 2020-09-04 21:59:38 +02:00
input.cpp - Exhumed: don't clear all button state when dead. 2020-09-05 12:14:30 +02:00
items.cpp - Exhumed: Don't waste health powerup if fully healed. 2020-09-05 12:29:09 +02:00
lavadude.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
object.cpp - fixed timer screwups in Exhumed. 2020-09-05 22:41:02 +02:00
osdcmds.cpp - transitioned Exhumed to level change events. 2020-09-04 21:59:38 +02:00
player.cpp - Exhumed: don't clear all button state when dead. 2020-09-05 12:14:30 +02:00
player.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
ps_input.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
queen.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
ra.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
ramses.cpp - fixed timer screwups in Exhumed. 2020-09-05 22:41:02 +02:00
random.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
save.cpp - fixed alignment of Exhumed's menu captions. 2020-09-04 23:31:41 +02:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
sequence.h - these 2 variables no longer exist. 2020-08-30 21:20:05 +02:00
set.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
snake.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
sound.cpp - fixed timer screwups in Exhumed. 2020-09-05 22:41:02 +02:00
sound.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp - fixed timer screwups in Exhumed. 2020-09-05 22:41:02 +02:00
status.h - consolidation of invprev, invnext and invuse. 2020-08-27 22:19:24 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - use a more precise timer for Exhumed's text scroller. 2020-09-05 20:31:45 +02:00
view.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00