.. |
2d_d.cpp
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Merge branch 'master' into newrenderer
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2021-04-17 13:22:30 +02:00 |
2d_r.cpp
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Merge branch 'master' into newrenderer
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2021-04-17 13:22:30 +02:00 |
_polymost.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
actors.cpp
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Merge branch 'master' into newrenderer
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2021-04-17 13:22:30 +02:00 |
actors_d.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
actors_lava.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
actors_r.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
animatesprites_d.cpp
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- palookup.
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2021-04-20 20:21:51 +02:00 |
animatesprites_r.cpp
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- palookup.
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2021-04-20 20:21:51 +02:00 |
bowling.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
ccmds.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
cheats.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
constants.h
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- Duke/RR: Don't delete master switch sprites.
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2021-04-04 13:01:32 +02:00 |
d_menu.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
dispatch.cpp
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- Duke: Clean up some duplicated code in hudweapon_*.cpp files.
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2021-04-15 15:49:36 +10:00 |
duke3d.h
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
dukeactor.h
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
flags_d.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
flags_r.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
funct.h
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- RRRA: Sector effector type 156 is not supposed to scroll the floor texture.
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2021-04-07 18:12:25 +02:00 |
game.cpp
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Merge branch 'master' into newrenderer2
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2021-04-12 20:03:50 +02:00 |
game_misc.cpp
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- gameinput.h: Remove precise bool from horizsumfrac() , look_anghalf() and looking_arc() added in a4895cb270 .
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2021-04-20 21:12:17 +10:00 |
gamedef.cpp
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- do not statically initialize DukeGameInfo.
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2020-11-29 22:31:02 +01:00 |
gameexec.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
gameloop.cpp
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- Exhumed: Change map command to start the level directly without going through the scrolling map.
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2021-04-15 18:55:54 +02:00 |
gamevar.cpp
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
gamevar.h
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
global.cpp
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
global.h
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
hudweapon_d.cpp
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- gameinput.h: Remove precise bool from horizsumfrac() , look_anghalf() and looking_arc() added in a4895cb270 .
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2021-04-20 21:12:17 +10:00 |
hudweapon_r.cpp
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- gameinput.h: Remove precise bool from horizsumfrac() , look_anghalf() and looking_arc() added in a4895cb270 .
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2021-04-20 21:12:17 +10:00 |
inlines.h
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- gameinput.cpp: Make sethorizon() , applylook() and calcviewpitch() class functions of PlayerHorizon and PlayerAngle where appropriate.
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2021-04-19 20:50:10 +10:00 |
input.cpp
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Merge branch 'master' into newrenderer
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2021-04-19 20:50:37 +10:00 |
namelist_d.h
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
namelist_r.h
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- moveexplosions.
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2020-11-01 17:07:45 +01:00 |
names.h
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- Most of Duke's menus work again.
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2020-10-07 20:32:43 +02:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
player.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
player_d.cpp
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- gameinput.cpp: Make sethorizon() , applylook() and calcviewpitch() class functions of PlayerHorizon and PlayerAngle where appropriate.
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2021-04-19 20:50:10 +10:00 |
player_r.cpp
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- gameinput.cpp: Make sethorizon() , applylook() and calcviewpitch() class functions of PlayerHorizon and PlayerAngle where appropriate.
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2021-04-19 20:50:10 +10:00 |
player_w.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
prediction.cpp
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- Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h.
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2021-01-05 07:31:37 +11:00 |
prediction.h
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
premap.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
premap_d.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
premap_r.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
render.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
savegame.cpp
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- Duke: Add resurrected flag to handle resurrection via cheating or when pissing in RR.
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2021-04-15 18:00:58 +10:00 |
sbar.cpp
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- fix inventory selector positioning in WW2GI.
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2021-01-30 23:51:50 +01:00 |
sbar.h
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- Duke: use original colors for inventory status display.
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2020-11-11 11:49:05 +01:00 |
sbar_d.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
sbar_r.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
sectors.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
sectors_d.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
sectors_r.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
sounds.h
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- fixed .def 'music' parsing.
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2021-04-08 16:35:26 +02:00 |
spawn.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
spawn_d.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
spawn_r.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
types.h
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |