raze-gles/source/build/src
2020-01-30 22:05:18 +01:00
..
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
clip.cpp Don't push sprites away from other clip objects when their clip areas overlap if the velocity passed to clipmove() is 0 2020-01-29 19:10:26 +01:00
common.cpp - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
compat.cpp - cleanup and removal of unused code. 2019-12-29 16:35:51 +01:00
defs.cpp - automap color fix. 2020-01-30 22:05:18 +01:00
engine.cpp Move a few more vars to engine.cpp 2020-01-28 22:54:57 +01:00
engine_oldmap.h
engine_priv.h - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
glsurface.cpp - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.cpp - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
mdsprite.cpp Set functions and variables that can be static to be static 2020-01-28 22:21:53 +01:00
mhk.cpp Blood: prefix the new maphack tokens with md 2020-01-11 22:24:13 +01:00
palette.cpp - automap color fix. 2020-01-30 22:05:18 +01:00
polymost.cpp - reenabled the depth test for Polymost. 2020-01-30 20:13:48 +01:00
pragmas.cpp - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
scriptfile.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
sdlayer.cpp - moved bits of my own code to properly copyrighted files. 2020-01-12 14:54:43 +01:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp Set functions and variables that can be static to be static 2020-01-28 22:21:53 +01:00