raze-gles/source/common/sound/backend
Christoph Oelckers 706157d623 - converted Blood's sound system to the OpenAL sound engine.
Now, this code was one big mess of strange design, let's hope it sounds better with a real 3D mixer now.
2019-12-17 19:37:05 +01:00
..
efx.h - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
i_sound.cpp - fixed 16 bit VOC loader. 2019-12-16 13:18:27 +01:00
i_sound.h - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
i_soundinternal.h - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
oalload.h - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
oalsound.cpp - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
oalsound.h - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00