raze-gles/source/common/sound
Christoph Oelckers a7075bc1b0 - SW sound WIP
* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now.
* cleanup of player sound code. All game side tracking of the sound resources has been removed.

does not compile yet.
2019-12-17 23:25:07 +01:00
..
backend - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
thirdparty - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_environment.cpp - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_sound.cpp - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
s_soundinternal.h - SW sound WIP 2019-12-17 23:25:07 +01:00