raze-gles/source
Christoph Oelckers a7075bc1b0 - SW sound WIP
* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now.
* cleanup of player sound code. All game side tracking of the sound resources has been removed.

does not compile yet.
2019-12-17 23:25:07 +01:00
..
audiolib - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
blood - SW sound WIP 2019-12-17 23:25:07 +01:00
build - SW sound WIP 2019-12-17 23:25:07 +01:00
common - SW sound WIP 2019-12-17 23:25:07 +01:00
duke3d - SW sound WIP 2019-12-17 23:25:07 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - SW sound WIP 2019-12-17 23:25:07 +01:00
rr - SW sound WIP 2019-12-17 23:25:07 +01:00
sw - SW sound WIP 2019-12-17 23:25:07 +01:00
thirdparty - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
CMakeLists.txt - SW sound WIP 2019-12-17 23:25:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00