raze-gles/source/blood
Christoph Oelckers a7075bc1b0 - SW sound WIP
* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now.
* cleanup of player sound code. All game side tracking of the sound resources has been removed.

does not compile yet.
2019-12-17 23:25:07 +01:00
..
src - SW sound WIP 2019-12-17 23:25:07 +01:00
CMakeLists.txt - sound system rework. Not complete. 2019-12-15 10:00:25 +01:00