mirror of
https://github.com/ZDoom/raze-gles.git
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a66fc98d24
* removed the distance hack for explosions and replaced it with a lowered attenuation. The distance hack combined with the rolloff hack forced these sounds to always be unattenuated, even when at the far end of a level. Now they fade, but much less than other sounds. * increased the default NearLimit to 6. For some sounds 4 is not enough and this needs a global limit that works for everything. |
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.. | ||
audiolib | ||
blood | ||
build | ||
common | ||
duke3d | ||
glad | ||
glbackend | ||
libsmackerdec | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp | ||
sdlappicon.cpp |