raze-gles/source
Christoph Oelckers a66fc98d24 - a few more tweaks of the sound system.
* removed the distance hack for explosions and replaced it with a lowered attenuation. The distance hack combined with the rolloff hack forced these sounds to always be unattenuated, even when at the far end of a level. Now they fade, but much less than other sounds.
* increased the default NearLimit to 6. For some sounds 4 is not enough and this needs a global limit that works for everything.
2019-12-16 13:41:57 +01:00
..
audiolib - fix merge errors. 2019-12-08 08:51:54 +01:00
blood - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
build - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
common - fixed 16 bit VOC loader. 2019-12-16 13:18:27 +01:00
duke3d - a few more tweaks of the sound system. 2019-12-16 13:41:57 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
rr - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
sw - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
thirdparty - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
CMakeLists.txt Merge branch 'master' into sound 2019-12-15 07:57:48 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00