raze-gles/source/duke3d
Christoph Oelckers a66fc98d24 - a few more tweaks of the sound system.
* removed the distance hack for explosions and replaced it with a lowered attenuation. The distance hack combined with the rolloff hack forced these sounds to always be unattenuated, even when at the far end of a level. Now they fade, but much less than other sounds.
* increased the default NearLimit to 6. For some sounds 4 is not enough and this needs a global limit that works for everything.
2019-12-16 13:41:57 +01:00
..
src - a few more tweaks of the sound system. 2019-12-16 13:41:57 +01:00
CMakeLists.txt - sound system rework. Not complete. 2019-12-15 10:00:25 +01:00