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a66fc98d24
* removed the distance hack for explosions and replaced it with a lowered attenuation. The distance hack combined with the rolloff hack forced these sounds to always be unattenuated, even when at the far end of a level. Now they fade, but much less than other sounds. * increased the default NearLimit to 6. For some sounds 4 is not enough and this needs a global limit that works for everything. |
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src | ||
CMakeLists.txt |