raze-gles/source
Christoph Oelckers a4174352c7 - keep separate sector compare data for floor and ceiling.
Otherwise there can be problems if floor and ceiling change at the same time.
2021-03-30 20:43:52 +02:00
..
build - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
common - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
core - keep separate sector compare data for floor and ceiling. 2021-03-30 20:43:52 +02:00
games - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
glbackend - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - flat sprite rendering! 2021-03-26 20:28:44 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp