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- keep separate sector compare data for floor and ceiling.
Otherwise there can be problems if floor and ceiling change at the same time.
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parent
9cccd6f89b
commit
a4174352c7
2 changed files with 11 additions and 11 deletions
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@ -299,7 +299,7 @@ void SectorGeometry::MakeVertices(unsigned int secnum, int plane)
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void SectorGeometry::ValidateSector(unsigned int secnum, int plane)
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{
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auto sec = §or[secnum];
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auto compare = &data[secnum].compare;
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auto compare = &data[secnum].compare[plane];
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if (plane == 0)
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{
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if (sec->floorheinum == compare->floorheinum &&
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@ -307,8 +307,8 @@ void SectorGeometry::ValidateSector(unsigned int secnum, int plane)
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((sec->floorstat ^ compare->floorstat) & (CSTAT_SECTOR_ALIGN | CSTAT_SECTOR_YFLIP | CSTAT_SECTOR_XFLIP | CSTAT_SECTOR_TEXHALF | CSTAT_SECTOR_SWAPXY)) == 0 &&
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sec->floorxpan_ == compare->floorxpan_ &&
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sec->floorypan_ == compare->floorypan_ &&
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wall[sec->wallptr].pos == data[secnum].poscompare &&
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wall[wall[sec->wallptr].point2].pos == data[secnum].poscompare2 &&
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wall[sec->wallptr].pos == data[secnum].poscompare[0] &&
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wall[wall[sec->wallptr].point2].pos == data[secnum].poscompare2[0] &&
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!(sec->dirty & 1) && data[secnum].planes[plane].vertices.Size() ) return;
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sec->dirty &= ~1;
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@ -320,14 +320,14 @@ void SectorGeometry::ValidateSector(unsigned int secnum, int plane)
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((sec->ceilingstat ^ compare->ceilingstat) & (CSTAT_SECTOR_ALIGN | CSTAT_SECTOR_YFLIP | CSTAT_SECTOR_XFLIP | CSTAT_SECTOR_TEXHALF | CSTAT_SECTOR_SWAPXY)) == 0 &&
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sec->ceilingxpan_ == compare->ceilingxpan_ &&
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sec->ceilingypan_ == compare->ceilingypan_ &&
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wall[sec->wallptr].pos == data[secnum].poscompare &&
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wall[wall[sec->wallptr].point2].pos == data[secnum].poscompare2 &&
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!(sec->dirty & 2) && data[secnum].planes[plane].vertices.Size()) return;
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wall[sec->wallptr].pos == data[secnum].poscompare[1] &&
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wall[wall[sec->wallptr].point2].pos == data[secnum].poscompare2[1] &&
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!(sec->dirty & 2) && data[secnum].planes[1].vertices.Size()) return;
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sec->dirty &= ~2;
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}
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*compare = *sec;
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data[secnum].poscompare = wall[sec->wallptr].pos;
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data[secnum].poscompare2 = wall[wall[sec->wallptr].point2].pos;
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data[secnum].poscompare[plane] = wall[sec->wallptr].pos;
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data[secnum].poscompare2[plane] = wall[wall[sec->wallptr].point2].pos;
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MakeVertices(secnum, plane);
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}
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@ -14,9 +14,9 @@ struct SectorGeometryPlane
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struct SectorGeometryData
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{
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SectorGeometryPlane planes[2];
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sectortype compare{};
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vec2_t poscompare{ };
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vec2_t poscompare2{ };
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sectortype compare[2] = {};
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vec2_t poscompare[2] = {};
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vec2_t poscompare2[2] = {};
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};
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class SectorGeometry
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