raze-gles/source/common
Christoph Oelckers a1a9770b44 - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
- changed time display for rendering to exclude VSync and playsim times to get more meaningful information.
2019-11-10 11:42:25 +01:00
..
2d - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
console - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
filesystem - implemented savegame compression 2019-11-08 01:36:32 +01:00
fonts - console output is functional. 2019-11-06 23:40:10 +01:00
optionmenu - the keybinding menu is finally working. 2019-11-09 22:22:51 +01:00
textures - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
utility - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
compositesaveame.h - added a class for cleaner savegame writing 2019-11-06 12:29:08 +01:00
compositesavegame.cpp - added a class for cleaner savegame writing 2019-11-06 12:29:08 +01:00
gameconfigfile.cpp - fixed key binding 2019-11-06 20:34:00 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - the keybinding menu is finally working. 2019-11-09 22:22:51 +01:00
gamecontrol.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamecvars.cpp - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
gamecvars.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
inputstate.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
inputstate.h - console output is functional. 2019-11-06 23:40:10 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
openaudio.h - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
searchpaths.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
version.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00