raze-gles/source/build/src
Christoph Oelckers 9dfd3ddd02 - migration of texture tinting to GZDoom's version.
- start of visibility migration - removing unused globvis variable.
2020-06-05 17:02:21 +02:00
..
animvpx.cpp - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
clip.cpp engine: make cliptestsector() (used by clipmove(), etc) TROR aware 2020-05-22 17:00:55 +02:00
common.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
defs.cpp - texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system. 2020-05-29 23:33:26 +02:00
engine.cpp - migration of texture tinting to GZDoom's version. 2020-06-05 17:02:21 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - migration of texture tinting to GZDoom's version. 2020-06-05 17:02:21 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
mdsprite.cpp - start renaming uniforms to match GZDoom. 2020-06-04 21:34:27 +02:00
mhk.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
palette.cpp - moved hictinting data into the lookup tables. 2020-05-29 20:15:42 +02:00
polymost.cpp - migration of texture tinting to GZDoom's version. 2020-06-05 17:02:21 +02:00
pragmas.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
scriptfile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - start renaming uniforms to match GZDoom. 2020-06-04 21:34:27 +02:00