raze-gles/polymer/eduke32/build/src
hendricks266 93349bd8e0 Add a hack so that when exit() is called on Android, we instead longjmp to main() and return from there.
git-svn-id: https://svn.eduke32.com/eduke32@5706 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-02 18:29:38 +00:00
..
misc
util Build tools/arttool: Port commit f874a10ef136f4de3c9a9cccf3eacd886bae0d2d from JFBuild: improved with info dumping and tile export 2015-11-01 19:56:30 +00:00
SDLMain.m iOS: Eliminate some minor warnings. 2016-01-12 10:31:19 +00:00
a-c.c Mapster32: further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery" 2015-07-11 23:07:47 +00:00
a.masm
a.nasm Fix the crash in the ASM relating to the dynamic allocation of ylookup. 2014-11-29 06:30:42 +00:00
a64.yasm
baselayer.c GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers. 2016-03-28 05:16:14 +00:00
build.c Make sprite tails and label borders purple if the sprite is blocking. 2016-03-15 22:17:04 +00:00
cache1d.c A potential fix for the "loading sounds and music from zip files" bug. 2016-04-01 23:02:23 +00:00
colmatch.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
common.c Part two of more const casting, this time affecting argv instances. 2016-01-12 10:30:56 +00:00
compat.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
config.c Mapster32: configurable point and line highlight/selection distances 2016-01-15 07:58:57 +00:00
crc32.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
defs.c Defs: Add "artquality" subtoken to textures, model skins, and skyboxes, which grants the texture HICR_ARTIMMUNITY. In effect, this implies "nodownsize" and signals that texture compression would be undesirable, but okay using r_texcompr mode 2 (aggressive). 2016-05-02 18:29:35 +00:00
dxtfilter.c Fix miscellaneous GL ES warnings 2016-01-08 01:33:25 +00:00
dynamicgtk.c
engine.c Fix drawing voxels with ids >= 256 2016-03-16 00:22:44 +00:00
engine_oldmap.h
engine_priv.h Polymost: Remove "indrawroomsandmasks" variable and its only use in polymost_drawpoly as a condition for the fullbright pass. 2015-11-25 12:07:41 +00:00
glbuild.c Add BuildGLErrorCheck(), useful for debugging GL. 2016-02-29 06:34:16 +00:00
gtkbits.c
hightile.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
jwzgles.c jwzgles: Add glCompressedTexImage2D and glCompressedTexSubImage2D as cheap copies of their non-compressed variants. 2016-03-28 05:15:20 +00:00
kplib.c Remove useless bytesperline parameter from a couple of kplib functions. 2016-03-14 00:07:22 +00:00
lunatic.c Lunatic: Fix cast-qual warnings having to do with L_RunString. 2016-01-27 07:30:23 +00:00
lz4.c Update LZ4 2015-12-23 04:06:05 +00:00
md4.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
mdsprite.c Models: This seems like a bugfix. 2016-05-02 18:29:28 +00:00
mingw_main.c
mmulti_null.c
mutex.c
osd.c Fix a bug where cvars of type CVAR_UINT couldn't be set to values larger than a signed int due to clamping by atoi/atol. 2016-03-14 00:07:52 +00:00
osxbits.m Refine the previous commit a bit. DONT_BUILD. 2014-12-08 07:32:58 +00:00
polymer.c Fix Polymer wall updating 2016-01-27 10:28:00 +00:00
polymost.c In polymost_glinit, pass a dummy 4x4 texture to uploadtexture in order to detect what compressed texture formats are acceptable without wasting time compressing the first texture it encounters, such as the 3D Realms screen, in case the graphics chip won't take it. 2016-05-02 18:29:32 +00:00
pragmas.c Split the initialization of the pragma.h's libdivide tables into its own function. 2015-09-27 21:18:12 +00:00
rawinput.c
scriptfile.c Replace the semicolon trailing empty-bodied loops with opening and closing braces. 2016-01-12 10:31:12 +00:00
sdlayer.c Add a hack so that when exit() is called on Android, we instead longjmp to main() and return from there. 2016-05-02 18:29:38 +00:00
sdlayer12.c More SDL 1.2 on Windows stuff that should not have been removed in r4749 and was missed in r4774. 2016-02-29 06:34:01 +00:00
sdlkeytrans.c SDL2: map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA. 2015-04-11 13:53:09 +00:00
smalltextfont.c
startgtk.editor.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startosx.editor.m OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
startwin.editor.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
texcache.c Fix warnings pointed out by Xcode. 2016-03-28 05:15:27 +00:00
textfont.c
voxmodel.c Polymost: Make voxels take on the current basepalette, like they should. 2015-12-26 15:42:09 +00:00
wiibits.c Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD. 2014-12-17 13:02:21 +00:00
winbits.c Windows: Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors. 2016-02-29 06:34:08 +00:00
winlayer.c Engine: Clean up texcache_enabled. 2016-03-28 05:15:10 +00:00
xxhash.c Update to the newest version of xxHash. 2016-01-11 05:05:47 +00:00