raze-gles/polymer/eduke32/build/include
Plagman 9d10b0b087 polymer: add a prlight flag to make shadow-less spotlights
And hook it up to SE cstat 64 ('1' in mapster32). This disables both lightmaps
and shadow maps for the spotlight; please let me know if you have a usecase
where you want lightmaps but no shadow maps for specific lights.

git-svn-id: https://svn.eduke32.com/eduke32@3091 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 03:41:13 +00:00
..
msvc win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
a.h Classic: add {,m,t}vlineasm1nonpow2, currently unreferenced from high-level drawing. 2012-07-06 11:27:46 +00:00
baselayer.h With SDL 1.2 builds, make the profiling be cancelable by pressing any key. 2012-09-15 15:28:30 +00:00
build.h Texel-granular hitscan() for wall-aligned sprites. 2012-10-14 20:41:34 +00:00
cache1d.h Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
common.h OSD command 'map': entering a name with a '*' wildcard lists those that match. 2012-09-08 22:18:31 +00:00
compat.h Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
crc32.h A bunch of multiplayer improvements 2009-12-14 05:23:29 +00:00
dxdidf.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
dynamicgtk.h Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
editor.h Clean up redundant/local function declarations in build.c. 2012-10-07 15:26:17 +00:00
glbuild.h Throw a commented #define DEBUG_TEXTURE_NAMES into glbuild.h. 2012-06-01 20:09:15 +00:00
glext.h Polymer: preliminary support for GL_ARB_debug_output 2011-10-02 05:56:35 +00:00
gtkbits.h ass rape 2009-01-09 09:29:17 +00:00
hightile.h Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64. 2012-01-26 21:58:25 +00:00
kplib.h ass rape 2009-01-09 09:29:17 +00:00
lzwnew.h ass rape 2009-01-09 09:29:17 +00:00
m32script.h Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
md4.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mdsprite.h Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code. 2012-01-22 17:18:49 +00:00
mutex.h Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
nedmalloc.h Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
osd.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osxbits.h Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
osxmain.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.h Move #include <math.h> from polymer.h to polymer.c. 2012-09-02 14:05:23 +00:00
polymost.h A bit stylistic Polymost code cleanup. 2012-10-01 17:52:25 +00:00
pragmas.h Some [U]INT_MAX --> [U]INT32_MAX. 2012-09-02 14:06:30 +00:00
prlights.h polymer: add a prlight flag to make shadow-less spotlights 2012-10-21 03:41:13 +00:00
quicklz.h Update QuickLZ to 1.5.1 beta 7 2012-05-17 21:36:50 +00:00
rawinput.h win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
scancodes.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
scriptfile.h Guard scriptfile.h with an #ifndef sentinel. 2012-03-26 22:04:59 +00:00
sdl_inc.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
sdlayer.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startwin.editor.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
winlayer.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00