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https://github.com/ZDoom/raze-gles.git
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66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "build.h"
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#include "common_game.h"
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BEGIN_BLD_NS
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class CEndGameMgr {
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public:
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char at0;
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char at1;
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CEndGameMgr();
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void Setup(void);
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void ProcessKeys(void);
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void Draw(void);
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void Finish(void);
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};
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class CKillMgr {
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public:
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int at0, at4;
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CKillMgr();
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void SetCount(int);
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void sub_263E0(int);
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void AddKill(spritetype *pSprite);
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void sub_2641C(void);
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void Clear(void);
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void Draw(void);
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};
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class CSecretMgr {
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public:
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int at0, at4, at8;
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CSecretMgr();
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void SetCount(int);
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void Found(int);
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void Clear(void);
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void Draw(void);
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};
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extern CEndGameMgr gEndGameMgr;
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extern CSecretMgr gSecretMgr;
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extern CKillMgr gKillMgr;
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END_BLD_NS
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