//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "build.h" #include "common_game.h" BEGIN_BLD_NS class CEndGameMgr { public: char at0; char at1; CEndGameMgr(); void Setup(void); void ProcessKeys(void); void Draw(void); void Finish(void); }; class CKillMgr { public: int at0, at4; CKillMgr(); void SetCount(int); void sub_263E0(int); void AddKill(spritetype *pSprite); void sub_2641C(void); void Clear(void); void Draw(void); }; class CSecretMgr { public: int at0, at4, at8; CSecretMgr(); void SetCount(int); void Found(int); void Clear(void); void Draw(void); }; extern CEndGameMgr gEndGameMgr; extern CSecretMgr gSecretMgr; extern CKillMgr gKillMgr; END_BLD_NS