raze-gles/source/blood/src/endgame.h

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2019-09-19 22:42:45 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "common_game.h"
BEGIN_BLD_NS
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class CEndGameMgr {
public:
char at0;
char at1;
CEndGameMgr();
void Setup(void);
void ProcessKeys(void);
void Draw(void);
void Finish(void);
};
class CKillMgr {
public:
int at0, at4;
CKillMgr();
void SetCount(int);
void sub_263E0(int);
void AddKill(spritetype *pSprite);
void sub_2641C(void);
void Clear(void);
void Draw(void);
};
class CSecretMgr {
public:
int at0, at4, at8;
CSecretMgr();
void SetCount(int);
void Found(int);
void Clear(void);
void Draw(void);
};
extern CEndGameMgr gEndGameMgr;
extern CSecretMgr gSecretMgr;
extern CKillMgr gKillMgr;
END_BLD_NS