mirror of
https://github.com/ZDoom/raze-gles.git
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a418bec8c2
- Eliminate use of the C++ standard library from arttool. I improved some of the program's workings but it continues to corrupt my art files in certain circumstances. (Note: Not a regression; it happens with previous revisions.) - Construct "make utils" for the game side following the pattern of the engine. - Move ivfrate to this new distinction. - Minor Makefile cleanup and tweaks, mainly to facilitate CLANG=1 and to formalize text output in special cases. git-svn-id: https://svn.eduke32.com/eduke32@3163 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
msvc | ||
a.h | ||
baselayer.h | ||
build.h | ||
cache1d.h | ||
common.h | ||
compat.h | ||
crc32.h | ||
dxdidf.h | ||
dynamicgtk.h | ||
editor.h | ||
glbuild.h | ||
glext.h | ||
gtkbits.h | ||
hightile.h | ||
kplib.h | ||
lunatic.h | ||
lzwnew.h | ||
m32script.h | ||
md4.h | ||
mdsprite.h | ||
mutex.h | ||
nedmalloc.h | ||
osd.h | ||
osxbits.h | ||
osxmain.h | ||
polymer.h | ||
polymost.h | ||
pragmas.h | ||
prlights.h | ||
quicklz.h | ||
rawinput.h | ||
scancodes.h | ||
scriptfile.h | ||
sdl_inc.h | ||
sdlayer.h | ||
startwin.editor.h | ||
tracker.hpp | ||
tracker_operator.hpp | ||
tracker_operators.hpp | ||
winlayer.h |