raze-gles/source/games
Christoph Oelckers 9828b0228e - made type of shade variables consistent.
Some were char, some signed char and the initializers needed type casts.
This wasn't serious but created a lot of casting noise.
2021-04-17 10:22:00 +02:00
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blood - made type of shade variables consistent. 2021-04-17 10:22:00 +02:00
duke - When keeping around a dummy sprite, make sure that the engine's utilities cannot find it anymore. 2021-04-17 09:37:38 +02:00
exhumed - fixed Exhumed laptop cutscene. 2021-04-17 00:01:28 +02:00
sw - added a 'Start' method to DScreenJob. 2021-04-16 23:29:53 +02:00