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doc
Windows: Update libraries.
2014-07-10 09:01:15 +00:00
m32
test
shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.
2014-05-22 11:17:52 +00:00
util
lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
2014-06-01 20:50:14 +00:00
bcarray.lua
Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
2014-01-05 14:06:14 +00:00
bcheck.lua
Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
2013-12-31 11:51:55 +00:00
bitar.lua
con_lang.lua
By request, implement EVENT_ACTIVATECHEAT.
2014-06-16 23:16:55 +00:00
control.lua
CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
2014-04-09 18:51:35 +00:00
defs.ilua
By request, implement EVENT_ACTIVATECHEAT.
2014-06-16 23:16:55 +00:00
defs_common.lua
LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
2014-05-18 09:55:42 +00:00
defs_m32.ilua
Lunatic: add 'engine' module, currently allowing to create custom shade tables.
2013-12-31 11:52:00 +00:00
dis_x64.lua
dis_x86.lua
dump.lua
dynsymlist
LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
2014-05-18 09:55:42 +00:00
dynsymlist_m32
LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
2014-05-18 09:55:42 +00:00
engine.lua
lunatic/test/shadexfog.lua: add function create_brightpass_trans().
2014-05-22 11:17:51 +00:00
engine_maptext.lua
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
fs.lua
Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
2013-12-01 18:28:02 +00:00
listglobals.sh
lunacon.lua
Lunatic fixes:
2014-07-10 09:01:48 +00:00
lunatic_game.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
lunatic_game.h
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
lunatic_m32.c
lunatic_m32.h
profdemo.lua
randgen.lua
savegame.lua
LunaCON: implement NORESET flag for gamevars.
2013-11-08 18:08:37 +00:00
stat.lua
strict.lua
test.lua
Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
2014-03-15 14:10:50 +00:00
v.lua
xmath.lua