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2019-02-02 23:24:32 +00:00
jit
package Don't apply weapon shade interpolation to the shrinker/expander crystal at all. 2018-03-22 04:48:41 +00:00
platform Revert "SDL 2.0.9" 2019-01-23 23:00:03 +00:00
source Fix a couple minor issues with 90 degree wall texture rotation 2019-02-02 23:24:32 +00:00
.gitignore
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk
Common.mak Revert "SDL 2.0.9" 2019-01-23 23:00:03 +00:00
GNUmakefile Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp. 2018-11-05 07:28:07 +00:00