raze-gles/source/build/src
Christoph Oelckers 55dab6d3d3 - hooked up the high color texture colorization code.
Not tested and probably still not working correctly, the entire feature was a nearly impenetrable mess of convoluted code. This definitely needs verification with multiple mods using it.
2020-01-11 22:18:06 +01:00
..
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - converted the clear screen commands. 2020-01-02 23:56:35 +01:00
clip.cpp Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
colmatch.cpp Replace color matching up to index 239 with the engine's fullbright mask 2019-12-23 11:37:00 +01:00
common.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
compat.cpp - cleanup and removal of unused code. 2019-12-29 16:35:51 +01:00
defs.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
engine.cpp - use proper math instead of crash-prone libdivide here. 2020-01-08 00:06:24 +01:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - refactored rotatesprite to really use the 2D drawer. 2019-12-30 19:37:23 +01:00
glsurface.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.cpp - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
mdsprite.cpp - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
palette.cpp - moved render style handling to the render state and simplified its storage to use FRenderStyle instead of its components. 2020-01-03 10:48:22 +01:00
polymost.cpp - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
pragmas.cpp - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
scriptfile.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
sdlayer.cpp - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
tiles.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00