..
a-c.cpp
One of those stupid optimizations you notice the potential for when scrolling through code looking for something
2019-09-20 14:36:17 +02:00
animvpx.cpp
- converted the clear screen commands.
2020-01-02 23:56:35 +01:00
clip.cpp
Merge branch 'master' into powerslave
2019-12-26 00:21:04 +01:00
colmatch.cpp
Replace color matching up to index 239 with the engine's fullbright mask
2019-12-23 11:37:00 +01:00
common.cpp
- all source compile now on macOS
2020-01-08 01:00:57 +01:00
compat.cpp
- cleanup and removal of unused code.
2019-12-29 16:35:51 +01:00
defs.cpp
- all source compile now on macOS
2020-01-08 01:00:57 +01:00
engine.cpp
- use proper math instead of crash-prone libdivide here.
2020-01-08 00:06:24 +01:00
engine_oldmap.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
engine_priv.h
- refactored rotatesprite to really use the 2D drawer.
2019-12-30 19:37:23 +01:00
glsurface.cpp
- added a few more texture formats to FHardwareTexture.
2019-10-19 23:14:36 +02:00
hash.cpp
- fix merge errors.
2019-12-08 08:51:54 +01:00
hightile.cpp
- hooked up the high color texture colorization code.
2020-01-11 22:18:06 +01:00
mdsprite.cpp
- hooked up the high color texture colorization code.
2020-01-11 22:18:06 +01:00
mhk.cpp
Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
2018-05-23 05:43:35 +00:00
palette.cpp
- moved render style handling to the render state and simplified its storage to use FRenderStyle instead of its components.
2020-01-03 10:48:22 +01:00
polymost.cpp
- hooked up the high color texture colorization code.
2020-01-11 22:18:06 +01:00
pragmas.cpp
- copybyte is not the same as memcpy.
2019-12-15 21:06:41 +01:00
scriptfile.cpp
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
sdlayer.cpp
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
tiles.cpp
- SW sound WIP
2019-12-17 23:25:07 +01:00
timer.cpp
- fixed savegame validation and recursive ticker calls.
2019-11-30 23:33:04 +01:00
voxmodel.cpp
- hooked up the high color texture colorization code.
2020-01-11 22:18:06 +01:00