raze-gles/source/common
2019-12-11 01:11:35 +01:00
..
2d - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
console - changed licenses in a few files. 2019-12-09 17:29:31 +01:00
filesystem - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
fonts - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
menu - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
music - changed licenses in a few files. 2019-12-09 17:29:31 +01:00
textures - transitioned RR to the new mapinfo 2019-12-10 00:31:55 +01:00
utility - cleanup of -map setup. 2019-12-11 01:11:35 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - fixed key binding 2019-11-06 20:34:00 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
gamecontrol.h - externalized the controller bindings and removed all code responsible for maintaining them separately. 2019-12-02 18:33:11 +01:00
gamecvars.cpp - some string rework 2019-12-09 01:00:46 +01:00
gamecvars.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - always add movie and music subdirectories. 2019-12-07 00:57:45 +01:00
inputstate.cpp - moved the application of in_mousebias and in_mousedeadzone into the backend code. 2019-12-03 20:58:43 +01:00
inputstate.h - fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced. 2019-11-28 19:35:35 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
mapinfo.h - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
savegamehelp.cpp - removed unused compression records from savegame header 2019-12-11 01:10:59 +01:00
savegamehelp.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
searchpaths.cpp - code cleanup 2019-12-09 01:39:40 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
statistics.cpp - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - major work on savegame code 2019-11-27 00:41:26 +01:00