raze-gles/source/common/menu
Christoph Oelckers 0e19d4262e - savegame and mapinfo cleanup in DN3D and RR frontends.
Also added an "end game" flag to the mapinfo. For those who like to assemble single levels into custom episodes. More features for that to come. ;)
2019-12-10 22:22:59 +01:00
..
imagescroller.cpp - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
joystickmenu.cpp - more work on the menu. 2019-11-22 22:52:11 +01:00
listmenu.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
loadsavemenu.cpp - Blood load/save works. 2019-12-01 22:54:52 +01:00
menu.cpp - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
menu.h - made the main option menu work. 2019-12-02 00:16:48 +01:00
menudef.cpp - color tweaking for the options menu. 2019-12-07 15:45:29 +01:00
menuinput.cpp - update of load/save menu to latest GZDoom code. 2019-11-30 00:49:50 +01:00
messagebox.cpp - connect SW with statistics code and added missing function for Blood 2019-12-09 01:03:18 +01:00
optionmenu.cpp - added the animated player display. 2019-12-05 19:52:46 +01:00
optionmenuitems.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
savegamemanager.cpp - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00