raze-gles/source/build/src
2020-05-25 00:33:25 +02:00
..
animvpx.cpp - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
clip.cpp engine: make cliptestsector() (used by clipmove(), etc) TROR aware 2020-05-22 17:00:55 +02:00
common.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
defs.cpp - fixed compilation 2020-05-24 22:37:50 +02:00
engine.cpp - reorganized how BuildTiles stores its data. 2020-05-24 15:02:20 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - properly implement texture offsets 2020-05-24 13:26:45 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.cpp - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
mdsprite.cpp - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
mhk.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
palette.cpp - removed helper #ifdefs. 2020-05-25 00:33:25 +02:00
polymost.cpp - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
pragmas.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
scriptfile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00