raze-gles/source/build/include
Christoph Oelckers dbc958baeb - fixed swapped color channels in the tinting part of the shader. 2020-02-05 20:02:50 +01:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - fixed the HUD size slider for Blood. 2020-01-22 13:53:26 +01:00
build.h - fixed swapped color channels in the tinting part of the shader. 2020-02-05 20:02:50 +01:00
buildtypes.h Add Blood-specific synonyms for tspritetype members 2020-01-03 08:05:43 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - fixed SW's interpolation math. 2020-02-02 09:51:44 +01:00
common.h - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
compat.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
glsurface.h
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
mdsprite.h - fixed compilation with GCC and Clang 2020-01-29 10:20:17 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
osd.h - header cleanup 2019-12-23 21:19:42 +01:00
palette.h - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
polymost.h Polymost: fix sprite rendering issues 2020-02-03 19:08:51 +01:00
pragmas.h renamed the swap function in pragmas.h 2020-01-20 01:32:39 +01:00
print.h
prlights.h
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp