raze-gles/source/build
Christoph Oelckers 215cb14401 - use a non-0 depth bias for sprites.
Hopefully this helps fixing the z-fighting issue with wall sprites in some Blood maps.
2020-02-06 18:44:06 +01:00
..
include - fixed swapped color channels in the tinting part of the shader. 2020-02-05 20:02:50 +01:00
src - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00