.. |
msvc
|
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
|
2012-11-15 14:27:57 +00:00 |
a.h
|
a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
|
2013-11-16 18:47:11 +00:00 |
baselayer.h
|
Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
|
2013-12-20 07:24:09 +00:00 |
build.h
|
In the no-netcode build, don't expose four internal engine functions.
|
2013-12-31 11:51:54 +00:00 |
cache1d.h
|
cache1d: add FIND_NOCURDIR option to klistpath().
|
2013-12-01 18:27:59 +00:00 |
common.h
|
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
|
2013-11-03 04:02:23 +00:00 |
compat.h
|
Various stylistic cleanup.
|
2013-12-12 19:22:16 +00:00 |
crc32.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
dxdidf.h
|
Fix the DirectInput breakage on Win64.
|
2012-12-16 05:46:20 +00:00 |
dxtfilter.h
|
WIP texture cache refactoring
|
2013-05-15 02:17:17 +00:00 |
dynamicgtk.h
|
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
|
2010-07-02 01:26:56 +00:00 |
editor.h
|
Mapster32: take initial map file name from ExtPreInit()->G_CheckCommandLine().
|
2013-10-28 21:26:25 +00:00 |
glbuild.h
|
Cleanup of console/on-screen-display (OSD) functionality.
|
2012-12-25 16:13:50 +00:00 |
glext.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
gtkbits.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
hightile.h
|
Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64.
|
2012-01-26 21:58:25 +00:00 |
kplib.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
lunatic.h
|
Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
|
2013-10-16 19:43:06 +00:00 |
lzwnew.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
m32script.h
|
Mapster32: Add EVENT_LOADMAP, EVENT_SAVEMAP, EVENT_PRELOADMAP, and EVENT_PRESAVEMAP.
|
2014-01-12 14:03:00 +00:00 |
mdsprite.h
|
Fix USE_OPENGL=0 build. DONT_BUILD.
|
2014-01-02 17:08:08 +00:00 |
mutex.h
|
Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
|
2013-10-13 09:08:31 +00:00 |
osd.h
|
Factor some code in config.c into OSD_WriteAliases(), move symbol_t to osd.c.
|
2013-12-24 09:44:24 +00:00 |
osxbits.h
|
Very few actual changes... mostly formatting fixes from astyle
|
2010-01-23 22:12:02 +00:00 |
osxmain.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
polymer.h
|
Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu
|
2013-05-15 14:53:54 +00:00 |
polymost.h
|
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
|
2013-05-17 03:44:09 +00:00 |
pragmas.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
prlights.h
|
polymer: add support for negative lights
|
2012-10-21 04:52:43 +00:00 |
quicklz.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
rawinput.h
|
win32 stuck input fix among other minor changes
|
2010-05-16 22:53:08 +00:00 |
renderlayer.h
|
Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
|
2013-10-08 10:00:44 +00:00 |
scancodes.h
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
scriptfile.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
sdl_inc.h
|
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
|
2013-10-07 10:05:03 +00:00 |
sdlappicon.h
|
Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
|
2013-10-07 10:03:11 +00:00 |
sdlayer.h
|
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
|
2013-10-07 10:05:03 +00:00 |
startwin.editor.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
texcache.h
|
Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
|
2013-05-17 03:42:37 +00:00 |
tracker.hpp
|
Fix warnings involving printf() requiring explicit casts on tracked types.
|
2012-11-26 08:26:04 +00:00 |
tracker_operator.hpp
|
Fix warnings involving printf() requiring explicit casts on tracked types.
|
2012-11-26 08:26:04 +00:00 |
tracker_operators.hpp
|
Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
|
2012-11-09 22:31:02 +00:00 |
winbits.h
|
In Windows and SDL layers, rename *hitick* to *u64tick*.
|
2013-07-07 20:59:00 +00:00 |
winlayer.h
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |