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a-c.cpp
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One of those stupid optimizations you notice the potential for when scrolling through code looking for something
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2019-09-20 14:36:17 +02:00 |
animvpx.cpp
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- used double frame buffering for VPX playback.
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2020-03-05 20:56:41 +01:00 |
clip.cpp
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- removed pointless and non-functional null check
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2020-02-12 00:42:34 +01:00 |
common.cpp
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- implemented 'map' CCMD for all games.
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2020-01-28 11:20:30 +01:00 |
compat.cpp
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- cleanup and removal of unused code.
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2019-12-29 16:35:51 +01:00 |
defs.cpp
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- automap color fix.
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2020-01-30 22:05:18 +01:00 |
engine.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
engine_oldmap.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
engine_priv.h
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- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
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2020-01-25 10:56:30 +01:00 |
glsurface.cpp
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- collect all 3D geometry in a list so that it can be rendered later.
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2020-01-18 22:41:08 +01:00 |
hash.cpp
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- fix merge errors.
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2019-12-08 08:51:54 +01:00 |
hightile.cpp
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- use a dedicated flag for defined hightile tints so that the shader can use them.
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2020-02-09 15:53:08 +01:00 |
mdsprite.cpp
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Fix mdpivxoff and mdpivyoff commands
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2020-02-29 10:05:23 +01:00 |
mhk.cpp
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Add mhkreset maphack command
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2020-02-29 10:05:47 +01:00 |
palette.cpp
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- automap color fix.
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2020-01-30 22:05:18 +01:00 |
polymost.cpp
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Replace MERGE_NODES macro with vsmerge() function
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2020-03-20 17:31:21 +01:00 |
pragmas.cpp
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- copybyte is not the same as memcpy.
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2019-12-15 21:06:41 +01:00 |
scriptfile.cpp
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
sdlayer.cpp
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- moved bits of my own code to properly copyrighted files.
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2020-01-12 14:54:43 +01:00 |
timer.cpp
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- fixed savegame validation and recursive ticker calls.
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2019-11-30 23:33:04 +01:00 |
voxmodel.cpp
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Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost
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2020-03-20 17:34:48 +01:00 |