//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "compat.h" #include "common_game.h" #include "blood.h" #include "config.h" #include "gamemenu.h" #include "globals.h" #include "inifile.h" #include "levels.h" #include "gamemenu.h" #include "qav.h" #include "demo.h" #include "resource.h" #include "view.h" #include "c_bind.h" #include "gstrings.h" BEGIN_BLD_NS void drawLoadingScreen(void) { char buffer[80]; if (gGameOptions.nGameType == 0) { if (gDemo.at1) strcpy(buffer, GStrings("TXTB_LDEMO")); else strcpy(buffer, GStrings("TXTB_LLEVEL")); } else strcpy(buffer, GStrings(FStringf("TXTB_NETGT%d", gGameOptions.nGameType))); viewLoadingScreen(2049, buffer, levelGetTitle(), NULL); } END_BLD_NS