raze-gles/polymer/eduke32/source/sw/src
2015-05-19 22:04:06 +00:00
..
_config.h
_functio.h SW: Misc adjustments. 2015-05-19 22:02:47 +00:00
_rts.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
actor.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
actor.h
ai.c SW: hitscan 2015-05-19 22:01:22 +00:00
ai.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
ambient.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
anim.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
anim.h
bldscript.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
border.c SW: Modify the border-drawing code to work with our widescreen code. 2015-05-19 22:03:47 +00:00
bots.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
break.c SW: hitscan 2015-05-19 22:01:22 +00:00
break.h SW: hitscan 2015-05-19 22:01:22 +00:00
brooms.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
bunny.c SW: hitscan 2015-05-19 22:01:22 +00:00
cache.c SW: picanm_t 2015-05-19 22:01:44 +00:00
cache.h
cheats.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
colormap.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
colormap.h
common_game.h
config.c SW: Remove references to files removed from our MACT. 2015-05-19 21:59:12 +00:00
config.h SW: Misc adjustments. 2015-05-19 22:02:47 +00:00
conpic.h
console.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
coolg.c
coolie.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
copysect.c
damage.h
demo.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
demo.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
digi.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
draw.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
eel.c
function.h
game.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
game.h SW: Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead. 2015-05-19 22:04:06 +00:00
gamedefs.h SW: Misc adjustments. 2015-05-19 22:02:47 +00:00
GameListSource.game.h
GameListSource.game.m
girlninj.c
goro.c
GrpFile.game.h
GrpFile.game.m
grpscan.c
grpscan.h
hornet.c
interp.c
interp.h
interpsh.c
inv.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
inv.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
jbhlp.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
jnames.h
jnstub.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
jplayer.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
jsector.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
jsector.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
jtags.h
jweapon.c SW: Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead. 2015-05-19 22:04:06 +00:00
keys.h
lava.c
light.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
light.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
lists.h SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers. 2015-05-19 21:59:39 +00:00
mclip.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
mclip.h
mdastr.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
menus.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
menus.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
mfile.h
miscactr.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
morph.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
mytypes.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
names.h
names2.h
net.c SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers. 2015-05-19 21:59:39 +00:00
net.h SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers. 2015-05-19 21:59:39 +00:00
ninja.c SW: hitscan 2015-05-19 22:01:22 +00:00
ninja.h
pal.h
panel.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
panel.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
parent.h
parse.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
player.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
player.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
predict.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
quake.c SW: Remove references to files removed from our MACT. 2015-05-19 21:59:12 +00:00
quake.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
reserve.h
ripper.c SW: hitscan 2015-05-19 22:01:22 +00:00
ripper2.c SW: hitscan 2015-05-19 22:01:22 +00:00
rooms.c SW: hitscan 2015-05-19 22:01:22 +00:00
rotator.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
rts.c SW: Remove references to files removed from our MACT. 2015-05-19 21:59:12 +00:00
rts.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
save.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
saveable.c
saveable.h
savedef.h
scrip2.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
sector.c SW: hitscan 2015-05-19 22:01:22 +00:00
sector.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
serp.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
settings.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
setup.c SW: Remove references to files removed from our MACT. 2015-05-19 21:59:12 +00:00
skel.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
skull.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
slidor.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
slidor.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
sounds.c SW: Remove references to files removed from our MACT. 2015-05-19 21:59:12 +00:00
sounds.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
spike.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
sprite.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
sprite.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
stag.h
startgtk.game.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
StartupWinController.game.m
startwin.game.c SW: Misc adjustments. 2015-05-19 22:02:47 +00:00
startwin.game.h
sumo.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
sw_strs.h
swconfig.c SW: Remove references to files removed from our MACT. 2015-05-19 21:59:12 +00:00
sync.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
tags.h
text.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
text.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
track.c SW: hitscan 2015-05-19 22:01:22 +00:00
track.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
trigger.h
vator.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
vis.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
vis.h
wallmove.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
warp.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
warp.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
weapon.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
weapon.h SW: hitscan 2015-05-19 22:01:22 +00:00
zilla.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
zombie.c