raze-gles/source
Christoph Oelckers 8cf3e50ade - removed bad 'pos' setup in PreDrawStackedWater
This was a) supposed to set 'opos' not 'pos' and is b) redundant because here both Users point to the same sprite.

Fixes #261
2021-01-25 18:07:49 +01:00
..
build - Exhumed: fixed wall scrollers. 2021-01-14 23:55:45 +01:00
common - 21:9 improvements 2021-01-17 11:45:12 -05:00
core - Exhumed: restored old static switch array. 2021-01-24 14:49:51 +01:00
games - removed bad 'pos' setup in PreDrawStackedWater 2021-01-25 18:07:49 +01:00
glbackend - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - project cleanup 2021-01-10 20:31:32 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp