- 21:9 improvements

- vid_aspect is now set to change to 21:9's ACTUAL aspect - 64:27
- screen elements now scale to 64:27 properly. to restore classic behavior, set cvar `vid_allowtrueultrawide` to false
This commit is contained in:
Rachael Alexanderson 2021-01-17 11:45:12 -05:00
parent 042795612e
commit 3f30d91323

View file

@ -45,6 +45,16 @@ EXTERN_CVAR(Int, vid_aspect)
EXTERN_CVAR(Int, uiscale)
CVAR(Bool, ui_screenborder_classic_scaling, true, CVAR_ARCHIVE)
// vid_allowtrueultrawide - preserve the classic behavior of stretching screen elements to 16:9 when false
// Defaults to "true" now because "21:9" (actually actually 64:27) screens are becoming more common, it's
// nonsense that graphics should not be able to actually use that extra screen space.
extern bool setsizeneeded;
CUSTOM_CVAR(Bool, vid_allowtrueultrawide, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCALL)
{
setsizeneeded = true;
}
static void VirtualToRealCoords(F2DDrawer* drawer, double Width, double Height, double& x, double& y, double& w, double& h,
double vwidth, double vheight, bool vbottom, bool handleaspect);
@ -79,7 +89,7 @@ float ActiveRatio(int width, int height, float* trueratio)
17 / 10.0f,
5 / 4.0f,
17 / 10.0f,
21 / 9.0f
64 / 27.0f // 21:9 is actually 64:27 in reality - pow(4/3, 3.0) - https://en.wikipedia.org/wiki/21:9_aspect_ratio
};
float ratio = width / (float)height;
@ -1255,7 +1265,7 @@ static void VirtualToRealCoords(F2DDrawer *drawer, double Width, double Height,
// if 21:9 AR, map to 16:9 for all callers.
// this allows for black bars and stops the stretching of fullscreen images
if (myratio > 1.7f) {
if ((myratio > 1.7f) && !vid_allowtrueultrawide) {
myratio = 16.0f / 9.0f;
}