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- do not dim the objects of the Exhumed background screen.
This was for dimming the console background but since the console already dims its background itself it made the background nearly opaque black.
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1 changed files with 5 additions and 5 deletions
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@ -119,13 +119,13 @@ void GameInterface::DrawBackground()
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twod->ClearScreen();
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DrawRel(kSkullHead, 160, 100, 32);
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DrawRel(kSkullJaw, 161, 130, 32);
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DrawRel(nLogoTile, 160, 40, 32);
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DrawRel(kSkullHead, 160, 100, 0);
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DrawRel(kSkullJaw, 161, 130, 0);
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DrawRel(nLogoTile, 160, 40, 0);
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// draw the fire urn/lamp thingies
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DrawRel(kTile3512 + dword_9AB5F, 50, 150, 32);
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DrawRel(kTile3512 + ((dword_9AB5F + 2) & 3), 270, 150, 32);
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DrawRel(kTile3512 + dword_9AB5F, 50, 150, 0);
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DrawRel(kTile3512 + ((dword_9AB5F + 2) & 3), 270, 150, 0);
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}
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//---------------------------------------------------------------------------
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