- do not dim the objects of the Exhumed background screen.

This was for dimming the console background but since the console already dims its background itself it made the background nearly opaque black.
This commit is contained in:
Christoph Oelckers 2020-10-25 09:22:17 +01:00
parent 273ad5e133
commit 8bfb0b1e20

View file

@ -119,13 +119,13 @@ void GameInterface::DrawBackground()
twod->ClearScreen();
DrawRel(kSkullHead, 160, 100, 32);
DrawRel(kSkullJaw, 161, 130, 32);
DrawRel(nLogoTile, 160, 40, 32);
DrawRel(kSkullHead, 160, 100, 0);
DrawRel(kSkullJaw, 161, 130, 0);
DrawRel(nLogoTile, 160, 40, 0);
// draw the fire urn/lamp thingies
DrawRel(kTile3512 + dword_9AB5F, 50, 150, 32);
DrawRel(kTile3512 + ((dword_9AB5F + 2) & 3), 270, 150, 32);
DrawRel(kTile3512 + dword_9AB5F, 50, 150, 0);
DrawRel(kTile3512 + ((dword_9AB5F + 2) & 3), 270, 150, 0);
}
//---------------------------------------------------------------------------