..
formats
- got rid of most of the font system's baggage that's no longer needed.
2021-05-25 12:59:09 +02:00
hires
- backend update.
2020-10-17 16:01:31 +02:00
animlib.cpp
- added a texture format for single frame ANMs so that they can be handled like normal images.
2020-06-28 14:41:44 +02:00
animlib.h
- added a texture format for single frame ANMs so that they can be handled like normal images.
2020-06-28 14:41:44 +02:00
animtexture.cpp
- fixed invalidation of programmatic textures.
2021-04-05 19:18:57 +02:00
animtexture.h
- work on Duke intro sequence.
2020-06-28 00:32:28 +02:00
bitmap.cpp
- added the special colormaps for the texture compositor.
2020-04-12 08:30:42 +02:00
bitmap.h
- redid font translation so that it doesn't need to crush the font characters' color set to the base palette.
2021-05-25 12:59:08 +02:00
gametexture.cpp
- backend update.
2020-06-11 09:15:44 +02:00
gametexture.h
- fixed NoFullbrightRange.
2021-04-20 20:02:08 +02:00
hw_ihwtexture.cpp
- transitioned FTexture.
2020-05-24 19:12:22 +02:00
hw_ihwtexture.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
hw_material.cpp
- added VR mode init code as this is actually functional with the new renderer.
2021-04-05 20:12:11 +02:00
hw_material.h
- preparations for passing palette lookup textures through the low level texture code.
2020-06-17 12:26:01 +02:00
hw_texcontainer.h
- redid font translation so that it doesn't need to crush the font characters' color set to the base palette.
2021-05-25 12:59:08 +02:00
image.cpp
- added a texture format for single frame ANMs so that they can be handled like normal images.
2020-06-28 14:41:44 +02:00
image.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
imagehelpers.h
- finally managed to merge in the original texture system commit.
2020-05-24 22:53:14 +02:00
imagetexture.cpp
- properly delete backing images in the texture manager.
2020-10-15 20:22:41 +02:00
m_png.cpp
- m_png.cpp is common.
2020-04-12 08:30:42 +02:00
m_png.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
multipatchtexturebuilder.cpp
- backend update.
2020-06-11 09:15:44 +02:00
skyboxtexture.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
skyboxtexture.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
texmanip.h
- added GZDoom's texture manager.
2020-05-24 16:11:10 +02:00
texture.cpp
- redid font translation so that it doesn't need to crush the font characters' color set to the base palette.
2021-05-25 12:59:08 +02:00
textureid.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
texturemanager.cpp
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
texturemanager.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
textures.h
- properly delete backing images in the texture manager.
2020-10-15 20:22:41 +02:00
v_collection.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
v_collection.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00