raze-gles/source/common
Christoph Oelckers ccfd20e074 - added some quick rejection checks for Doom patch textures.
Since the checker reads all lumps completely into memory to check them, this can take quite a while. Reject everything that can be just by looking at the size fields immediately, without loading the rest.
2020-09-25 19:06:19 +02:00
..
2d - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
audio - added a menu option for WT's music switch. 2020-09-08 22:37:21 +02:00
console - added a C_ClearMessages function for the console and fixed game restart after death. 2020-09-04 22:23:38 +02:00
engine - added a list compare function to FScanner. 2020-09-15 21:21:16 +02:00
filesystem - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - default gl_control_tear to false. 2020-08-10 22:02:37 +02:00
rendering - make sure that changing the texture filter mode does not clobber the global state 2020-09-15 22:00:15 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - added some quick rejection checks for Doom patch textures. 2020-09-25 19:06:19 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - use FString for returning strings from the script parser. 2020-09-13 10:29:57 +02:00