.. |
m32
|
Lunatic: a couple of small changes.
|
2013-01-06 18:56:45 +00:00 |
test
|
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
|
2013-02-28 17:30:15 +00:00 |
bcarray.lua
|
Lunatic: prefer to use ctype objects instead of C type strings.
|
2013-01-26 17:07:53 +00:00 |
bcheck.lua
|
Lunatic: sector[]:zrangeat(), 'getzrange' command for the translator.
|
2013-02-25 15:31:13 +00:00 |
bigytiles.lua
|
Fix build.lua's loadarts(), add bigytiles.lua.
|
2012-12-23 14:00:00 +00:00 |
bitar.lua
|
Lunatic: prefer to use ctype objects instead of C type strings.
|
2013-01-26 17:07:53 +00:00 |
bittest.lua
|
Lunatic: prefer to use ctype objects instead of C type strings.
|
2013-01-26 17:07:53 +00:00 |
build.lua
|
Fix build.lua's loadarts(), add bigytiles.lua.
|
2012-12-23 14:00:00 +00:00 |
con_lang.lua
|
Lunatic translator: sprite list commands, findnear*, protect player[].ftq.
|
2013-02-18 16:07:32 +00:00 |
control.lua
|
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
|
2013-02-28 17:30:15 +00:00 |
defs.ilua
|
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
|
2013-02-28 17:30:15 +00:00 |
defs_common.lua
|
Lunatic: fixups and debugging helpers.
|
2013-02-28 17:30:04 +00:00 |
defs_m32.ilua
|
Lunatic: provide access to actor-tsprite.
|
2013-02-01 13:05:20 +00:00 |
dynsymlist
|
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
|
2013-02-28 17:30:15 +00:00 |
dynsymlist_m32
|
Lunatic translator: more of everything...
|
2013-02-11 17:16:58 +00:00 |
findmaps.sh
|
Lunatic: update structures, find maps case-insensitively in findmaps.sh.
|
2012-11-03 19:32:43 +00:00 |
foreachmap.lua
|
build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
|
2012-11-18 19:01:39 +00:00 |
geom.lua
|
Lunatic: more commands...
|
2013-02-16 18:53:24 +00:00 |
listglobals.sh
|
Lunatic: gasping for some air.
|
2012-12-09 13:24:28 +00:00 |
lunacon.lua
|
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
|
2013-02-28 17:30:15 +00:00 |
lunatic_game.c
|
Lunatic translator: handle RETURN across events.
|
2013-02-25 15:31:19 +00:00 |
lunatic_game.h
|
Lunatic translator: handle RETURN across events.
|
2013-02-25 15:31:19 +00:00 |
lunatic_m32.c
|
Lunatic: fix stack discipline.
|
2013-01-01 15:24:11 +00:00 |
lunatic_m32.h
|
Lunatic reorganization part 2: split into engine and editor/game parts.
|
2012-11-10 20:59:00 +00:00 |
map2text.lua
|
build.lua map loader: add the option of canonicalizing sprite order.
|
2012-08-26 22:13:57 +00:00 |
mapastats.lua
|
Lunatic: add 'stat' module for running statistics.
|
2012-08-02 10:52:32 +00:00 |
mapdiff.sh
|
build.lua map loader: add the option of canonicalizing sprite order.
|
2012-08-26 22:13:57 +00:00 |
mapstats.lua
|
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
|
2012-07-08 21:47:11 +00:00 |
mapypan.lua
|
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
|
2012-07-08 21:47:11 +00:00 |
profdemo.lua
|
Lunatic: a couple of small changes.
|
2013-01-06 18:56:45 +00:00 |
randgen.lua
|
Lunatic: better protection of array members inside structs.
|
2012-11-25 13:18:52 +00:00 |
stat.lua
|
Lunatic: a couple of small changes.
|
2013-01-06 18:56:45 +00:00 |
strict.lua
|
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
|
2012-06-17 19:45:37 +00:00 |
test.elua
|
Lunatic: fixups and debugging helpers.
|
2013-02-28 17:30:04 +00:00 |
v.lua
|
Lunatic: fixups and debugging helpers.
|
2013-02-28 17:30:04 +00:00 |
xmath.lua
|
Lunatic: more commands...
|
2013-02-16 18:53:24 +00:00 |