..
actors.cpp
- fixed CVAR saving.
2019-11-02 21:21:48 +01:00
actors.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
anim.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
anim.h
- removed unused animlock variable.
2019-10-20 10:45:49 +02:00
cheats.cpp
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
2019-11-10 11:42:25 +01:00
cheats.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
cmdline.cpp
- removed most of the old OSD's hooks.
2019-11-05 20:25:57 +01:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
common_game.h
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
config.cpp
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
config.h
- Config work almost done.
2019-10-27 13:40:24 +01:00
demo.cpp
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
demo.h
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
duke3d.h
- added GZDoom's statistics code
2019-11-12 22:00:33 +01:00
events_defs.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
game.cpp
- disabled the broken savegame pic code for the GL renderer.
2019-11-15 19:07:24 +01:00
game.h
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
gamedef.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
gamedef.h
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
gameexec.cpp
- initial ZMusic hookup.
2019-11-10 23:58:51 +01:00
gameexec.h
- Printf related cleanup.
2019-11-05 20:07:16 +01:00
gamestructures.cpp
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
gamevars.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
gamevars.h
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
global.cpp
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
global.h
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
inv.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
keys.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
m32def.h
Amend r7805
2019-09-20 15:17:40 +02:00
macros.h
- Cleanup
2019-10-28 07:02:42 +01:00
mdump.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
mdump.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
menus.cpp
- added blend table translucency estimation instead of using a lame default.
2019-11-10 15:15:14 +01:00
menus.h
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
namesdyn.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
network.cpp
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
network.h
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
2019-11-01 07:26:49 +01:00
osdcmds.cpp
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
- save custom data as JSON.
2019-11-15 18:57:26 +01:00
player.h
- fixed compilation.
2019-10-23 18:36:48 +02:00
premap.cpp
- hooked up the statistics code with EDuke and RedNukem frontends.
2019-11-12 22:45:11 +01:00
premap.h
- refactored the HUD scaling into something manageable.
2019-10-22 23:31:46 +02:00
quotes.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
savegame.cpp
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
savegame.h
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
sbar.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- added GZDoom's statistics code
2019-11-12 22:00:33 +01:00
screens.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
screentext.cpp
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
screentext.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
sector.cpp
- hooked up the secret hint system
2019-11-13 00:44:33 +01:00
sector.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
- reworked music interface a bit.
2019-11-12 00:43:07 +01:00
sounds.h
- initial ZMusic hookup.
2019-11-10 23:58:51 +01:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
soundsdyn.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00