raze-gles/source/duke3d/src
Christoph Oelckers 3e0075a34d - disabled the broken savegame pic code for the GL renderer.
I have no idea how this is supposed to work, but all it does is create corrupt images, so for now it reverts to the software renderer which generates working 320x200 images.
2019-11-15 19:07:24 +01:00
..
actors.cpp - fixed CVAR saving. 2019-11-02 21:21:48 +01:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
common_game.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
config.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
demo.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
demo.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
duke3d.h - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - disabled the broken savegame pic code for the GL renderer. 2019-11-15 19:07:24 +01:00
game.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamedef.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gameexec.cpp - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
gameexec.h - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamestructures.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamevars.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
gamevars.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
global.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
global.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
menus.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
namesdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
network.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
network.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - save custom data as JSON. 2019-11-15 18:57:26 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - hooked up the statistics code with EDuke and RedNukem frontends. 2019-11-12 22:45:11 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
savegame.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
sbar.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - hooked up the secret hint system 2019-11-13 00:44:33 +01:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - reworked music interface a bit. 2019-11-12 00:43:07 +01:00
sounds.h - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00