raze-gles/polymer/eduke32/build/include
2013-05-20 19:31:42 +00:00
..
msvc
a.h
baselayer.h Fix Lunatic build on Windows. 2013-03-18 22:05:21 +00:00
build.h Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
cache1d.h Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later. 2013-04-05 07:48:20 +00:00
common.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
compat.h Mapster32: when 3D-inserting sprite higher than z extent, position at floor... 2013-05-16 21:54:59 +00:00
crc32.h
dxdidf.h Fix the DirectInput breakage on Win64. 2012-12-16 05:46:20 +00:00
dxtfilter.h WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
dynamicgtk.h
editor.h Mapster32: add "movement by one" debugging functionality via a.m32. 2013-02-19 20:35:14 +00:00
glbuild.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
glext.h
gtkbits.h
hightile.h
kplib.h
lunatic.h Lunatic: compile defs.ilua as bytecode and load it from the executable. 2013-02-24 16:05:31 +00:00
lzwnew.h
m32script.h a.m32: Implement a Polymer "head light" emanating from your position in 3D mode. 2013-04-05 17:53:31 +00:00
mdsprite.h Fix POLYMER=0 build, cleaning up #include discipline on the way. 2013-02-07 21:01:24 +00:00
mutex.h
nedmalloc.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
osd.h WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
osxbits.h
osxmain.h
polymer.h Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu 2013-05-15 14:53:54 +00:00
polymost.h Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
pragmas.h
prlights.h
quicklz.h
rawinput.h
renderlayer.h
scancodes.h
scriptfile.h
sdl_inc.h Wii: Fix build. 2013-02-18 08:48:18 +00:00
sdlayer.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
startwin.editor.h
texcache.h Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management. 2013-05-17 03:42:37 +00:00
tracker.hpp
tracker_operator.hpp
tracker_operators.hpp
winbits.h Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path. 2013-03-21 09:48:21 +00:00
winlayer.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00