..
2d.cpp
- moved the main shader and its entire uniform maintenance into the backend.
2019-10-05 12:28:08 +02:00
a-c.cpp
One of those stupid optimizations you notice the potential for when scrolling through code looking for something
2019-09-20 14:36:17 +02:00
animvpx.cpp
- use explicitly declared matrix uniforms.
2019-10-06 10:19:51 +02:00
baselayer.cpp
- all non-shader related GL calls are gone from the main code base.
2019-10-04 21:13:04 +02:00
cache1d.cpp
- small bits of cleanup.
2019-10-08 22:23:48 +02:00
clip.cpp
blooddemohack -> enginecompatibility_mode
2019-09-23 01:30:07 +02:00
colmatch.cpp
Fix another bunch of improperly sized bitmap arrays
2019-09-20 15:17:25 +02:00
common.cpp
- moved the main shader and its entire uniform maintenance into the backend.
2019-10-05 12:28:08 +02:00
compat.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
defs.cpp
- small bits of cleanup.
2019-10-08 22:23:48 +02:00
engine.cpp
- removed OpenGL headers from non-backend files.
2019-10-05 13:57:26 +02:00
engine_oldmap.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
engine_priv.h
- small bits of cleanup.
2019-10-08 22:23:48 +02:00
glsurface.cpp
- removed OpenGL headers from non-backend files.
2019-10-05 13:57:26 +02:00
hash.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
hightile.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
kplib.cpp
- stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring.
2019-10-05 22:32:32 +02:00
mdsprite.cpp
- cleanup of texture creation code.
2019-10-10 00:07:45 +02:00
mhk.cpp
Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
2018-05-23 05:43:35 +00:00
mutex.cpp
Fix RENDERTYPE=WIN build
2019-09-20 16:04:43 +02:00
osd.cpp
- the harmless changes of the failed refactoring of the shader.
2019-10-06 19:32:35 +02:00
palette.cpp
- cleaned up videoUpdatePalette function and removed the hardware texture invalidation from it.
2019-10-10 20:28:41 +02:00
pngwrite.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
polymost.cpp
- cleaned out some remains of the non-indexed render path.
2019-10-10 19:40:33 +02:00
pragmas.cpp
- get rid of the non-inlined assembly as well.
2019-09-20 22:11:01 +02:00
rev.cpp
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
screenshot.cpp
- all non-shader related GL calls are gone from the main code base.
2019-10-04 21:13:04 +02:00
scriptfile.cpp
- added a FileReader wrapper for kopen4load.
2019-10-05 17:30:23 +02:00
sdlayer.cpp
- hooked up the Shadow Warrior frontend.
2019-10-09 20:14:04 +02:00
sdlkeytrans.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
smalltextfont.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
softsurface.cpp
softsurface: Perform a "divisor known at compile time" optimization
2018-07-23 02:55:46 +00:00
texcache.cpp
- cleanup of gloadtile_art.
2019-10-10 19:30:05 +02:00
textfont.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
tiles.cpp
- small bits of cleanup.
2019-10-08 22:23:48 +02:00
timer.cpp
Change some clocks to support sub-tick precision using a new class, ClockTicks.
2019-09-20 21:09:14 +02:00
voxmodel.cpp
- use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
2019-10-05 21:59:03 +02:00