raze-gles/source/build/src
Christoph Oelckers 84b10bdb74 - cleaned up videoUpdatePalette function and removed the hardware texture invalidation from it.
This makes no sense because it'd toss out all the level textures that may still be needed for what probably is only a temporary palette change (like going underwater)
2019-10-10 20:28:41 +02:00
..
2d.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - use explicitly declared matrix uniforms. 2019-10-06 10:19:51 +02:00
baselayer.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
cache1d.cpp - small bits of cleanup. 2019-10-08 22:23:48 +02:00
clip.cpp blooddemohack -> enginecompatibility_mode 2019-09-23 01:30:07 +02:00
colmatch.cpp Fix another bunch of improperly sized bitmap arrays 2019-09-20 15:17:25 +02:00
common.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
compat.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
defs.cpp - small bits of cleanup. 2019-10-08 22:23:48 +02:00
engine.cpp - removed OpenGL headers from non-backend files. 2019-10-05 13:57:26 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - small bits of cleanup. 2019-10-08 22:23:48 +02:00
glsurface.cpp - removed OpenGL headers from non-backend files. 2019-10-05 13:57:26 +02:00
hash.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
hightile.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
kplib.cpp - stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring. 2019-10-05 22:32:32 +02:00
mdsprite.cpp - cleanup of texture creation code. 2019-10-10 00:07:45 +02:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
mutex.cpp Fix RENDERTYPE=WIN build 2019-09-20 16:04:43 +02:00
osd.cpp - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00
palette.cpp - cleaned up videoUpdatePalette function and removed the hardware texture invalidation from it. 2019-10-10 20:28:41 +02:00
pngwrite.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.cpp - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
pragmas.cpp - get rid of the non-inlined assembly as well. 2019-09-20 22:11:01 +02:00
rev.cpp - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
screenshot.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
scriptfile.cpp - added a FileReader wrapper for kopen4load. 2019-10-05 17:30:23 +02:00
sdlayer.cpp - hooked up the Shadow Warrior frontend. 2019-10-09 20:14:04 +02:00
sdlkeytrans.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
texcache.cpp - cleanup of gloadtile_art. 2019-10-10 19:30:05 +02:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - small bits of cleanup. 2019-10-08 22:23:48 +02:00
timer.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
voxmodel.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00