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Apple
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
build
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Clean up redundant/local function declarations in build.c.
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2012-10-07 15:26:17 +00:00 |
eobj
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
eobj_win
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
installer
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
obj
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
obj_win
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
psd
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EDuke32 Wii: Ready for action!
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2012-05-20 07:25:25 +00:00 |
rsrc
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cosmetic:
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2012-02-25 02:57:25 +00:00 |
samples
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splitscreen: tweak base palette application, remove resp. code from splitscr.con.
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2012-08-22 22:49:27 +00:00 |
source
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Fix the bug I caused with custom projectiles :p
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2012-10-11 03:25:10 +00:00 |
Wii
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EDuke32 Wii: Ready for action!
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2012-05-20 07:25:25 +00:00 |
Windows
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Add custom-built lean zlib and libpng and enable PNG screenshots on Windows.
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2012-07-20 21:57:53 +00:00 |
buildlic.txt
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
ChangeLog
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git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-22 04:26:26 +00:00 |
ChangeLog.html
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Update repo to 1.4.0 beta 2
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2006-07-18 21:08:38 +00:00 |
eduke32.sln
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
eduke32.vcproj
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
eduke32.vcxproj
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Add xdelta3 source and headers to VS2010 project
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2012-05-18 00:07:40 +00:00 |
eduke32.vcxproj.filters
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Add xdelta3 source and headers to VS2010 project
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2012-05-18 00:07:40 +00:00 |
eduke32.vcxproj.user
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
m32help.hlp
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* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
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2011-03-23 17:41:01 +00:00 |
MakeDistributions
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
Makefile
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Lunatic: fix up Makefiles, split dynsymlists.
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2012-10-07 15:25:58 +00:00 |
Makefile.common
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Disable questionable lines from Makefile.common that were causing my build system to deep crash.
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2012-08-27 03:48:27 +00:00 |
Makefile.deps
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Lunatic: fix up Makefiles, split dynsymlists.
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2012-10-07 15:25:58 +00:00 |
Makefile.msvc
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
nedmalloc.dll
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Rebuild nedmalloc.dll using newest git sources
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2012-02-19 04:07:14 +00:00 |
osxbuild.sh
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osxbuild.sh: add 'debughelix' preset, building only x64 debug packages.
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2012-08-24 18:49:13 +00:00 |
SEHELP.HLP
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STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other.
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2012-09-08 22:18:47 +00:00 |
STHELP.HLP
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STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other.
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2012-09-08 22:18:47 +00:00 |
tiles.cfg
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move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that
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2011-07-28 21:12:02 +00:00 |
wiibuild.bat
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |