raze-gles/polymer/eduke32/source
helixhorned eec27960ea Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4309 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:59 +00:00
..
enet Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) 2013-06-01 06:57:00 +00:00
eobj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
eobj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
jaudiolib gloadtex() cleanup, make some vars in kplib.c static, add source/valgrind_errors.log. 2014-02-02 15:56:13 +00:00
jmact Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL. 2013-12-20 07:24:09 +00:00
lunatic Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c. 2014-02-08 14:37:59 +00:00
misc Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC 2013-08-31 04:57:46 +00:00
obj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
obj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
util ivfrate: fix one error message, make -h/--help display usage. 2014-01-15 20:29:06 +00:00
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h
_rts.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
actors.c LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err. 2014-01-12 14:54:34 +00:00
actors.h Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod. 2013-08-06 23:53:34 +00:00
actors_inline.c Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
actors_inline.h For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining. 2014-01-12 14:04:02 +00:00
anim.c Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file. 2014-01-12 14:02:30 +00:00
anim.h Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file. 2014-01-12 14:02:30 +00:00
animvpx.c Take over and use static assertion macro found in LuaJIT sources. 2013-04-05 17:53:14 +00:00
animvpx.h Make ivfrate build standalone, Makefile tweaks. 2012-11-08 21:54:17 +00:00
astub.c In the C code, rename sprite[].filler to 'blend'. 2014-02-08 14:37:55 +00:00
common.c Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
common_game.h Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
config.c Minor stylistic tweaks of code related to weapon switching. 2013-12-26 19:44:56 +00:00
config.h Fix warning from r3128 2012-11-08 22:09:00 +00:00
demo.c Lunatic: don't allow starting demo recording, since gamevar diffing is NYI. 2013-12-24 09:44:21 +00:00
demo.h
duke3d.h Reserve 16 tiles from the end of MAXTILES, don't allow as user tiles from ART/DEF. 2013-12-28 17:04:22 +00:00
function.h
game.c Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND. 2014-02-08 14:37:41 +00:00
game.h Follow-up to RTS cleanup: factor out 2x almost-same code into G_StartRTS(). 2014-01-30 19:12:10 +00:00
game_inline.c Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
game_inline.h Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
gamedef.c LunaCON: implement 'precache'. 2014-02-02 10:50:40 +00:00
gamedef.h CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid. 2013-11-11 16:48:17 +00:00
gamedefs.h Remove some duplicate or unused control layer defines. 2013-02-25 15:31:22 +00:00
gameexec.c Get rid of neartag* global variables. LunaCON: fix 'operate'. 2014-01-31 21:13:00 +00:00
gameexec.h Guard retrieval of player index (.yvel) from APLAYER sprite. 2013-12-28 17:04:27 +00:00
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
gamestructures.c In the C code, rename sprite[].filler to 'blend'. 2014-02-08 14:37:55 +00:00
gamevars.c Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
gamevars.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
global.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
global.h Get rid of neartag* global variables. LunaCON: fix 'operate'. 2014-01-31 21:13:00 +00:00
GNU.TXT
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
grpscan.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
grpscan.h Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
input.c Relax CAPITALIZATION restrictions. 2013-03-25 04:31:09 +00:00
input.h
keys.h
m32def.c M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w. 2014-02-08 14:37:56 +00:00
m32def.h M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w. 2014-02-08 14:37:56 +00:00
m32exec.c m32script: fix parsing negated labels, getnumber* with neg. 'max'. 2013-12-11 21:23:47 +00:00
m32structures.c M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w. 2014-02-08 14:37:56 +00:00
m32vars.c m32script: fix parsing negated labels, getnumber* with neg. 'max'. 2013-12-11 21:23:47 +00:00
macros.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
mapster32.h Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c sounds.c: do S_MusicVolume() in S_SoundStartup(). 2014-02-01 16:19:58 +00:00
menus.h
midi.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
midi.h
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h
music.c
names.h
namesdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
namesdyn.h Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
net.c Follow-up to RTS cleanup: factor out 2x almost-same code into G_StartRTS(). 2014-01-30 19:12:10 +00:00
net.h Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p 2013-08-07 14:29:10 +00:00
old.diff
osdcmds.c In the no-netcode build, don't expose four internal engine functions. 2013-12-31 11:51:54 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal(). 2013-11-04 22:56:08 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c Fix a missing reference to WEAPON_POS_LOWER 2014-02-02 22:18:21 +00:00
player.h Make a couple of player functions take player indices instead of DukePlayer_t *. 2013-12-28 17:04:31 +00:00
premap.c LunaCON: implement 'precache'. 2014-02-02 10:50:40 +00:00
premap.h Lunatic: various changes. 2013-07-04 19:38:46 +00:00
quotes.h Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal) 2013-06-13 21:17:03 +00:00
rev.h
rts.c Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
rts.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
savegame.c Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
savegame.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
sdlmusic.c sdlmusic.c: disable FORK_EXEC_MIDI. 2013-11-16 18:47:23 +00:00
sector.c Polymer: factor out polymer_invalidatesprite(), use when viewscreen tex changed. 2014-02-08 14:37:52 +00:00
sector.h Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum. 2013-12-26 19:45:15 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c sounds.c: exit S_PlayMusic() early if length of file is <4 bytes, clean up mem mgmt. 2014-02-02 15:56:11 +00:00
sounds.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_common.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_mapster32.c In the C code, rename sprite[].filler to 'blend'. 2014-02-08 14:37:55 +00:00
sounds_mapster32.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
soundsdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
soundsdyn.h Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c Fix a reference to "RDR_POLYMER" that was missed in startgtk 2013-05-25 06:11:38 +00:00
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Windows startup window tweaks: 2013-10-07 10:05:41 +00:00
startwin.game.h
valgrind_errors.log Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND. 2014-02-08 14:37:41 +00:00
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00