raze-gles/polymer/eduke32/build/src
2012-09-15 15:28:30 +00:00
..
misc Build tools: 2012-03-23 20:23:46 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util generateicon: fix inconsistent format letter vs. vararg in fprintf. 2012-04-08 15:52:24 +00:00
a-c.c Classic-noasm: fix drawing of walls and maskwalls with non-pow2 y size tiles. 2012-07-06 11:26:24 +00:00
a.masm Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
a.nasm Classic: add {,m,t}vlineasm1nonpow2, currently unreferenced from high-level drawing. 2012-07-06 11:27:46 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
baselayer.c If r_screenaspect is 0 (or any other invalid value), assume square pixel aspect. 2012-08-24 18:51:49 +00:00
build.c Some [U]INT_MAX --> [U]INT32_MAX. 2012-09-02 14:06:30 +00:00
cache1d.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
compat.c Some [U]INT_MAX --> [U]INT32_MAX. 2012-09-02 14:06:30 +00:00
config.c If r_screenaspect is 0 (or any other invalid value), assume square pixel aspect. 2012-08-24 18:51:49 +00:00
crc32.c Rather trivial changes in engine.c and crc32.c. 2012-03-22 22:48:06 +00:00
defs.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c Fix aspect determination from showview in fullscreen mode. 2012-09-15 15:28:21 +00:00
engine_priv.h Clean up handling of widescreen bits in dorotatesprite functions. 2012-08-19 12:51:04 +00:00
glbuild.c Fix 'realloc' routine of GL texture name (id) debugging code. 2012-04-29 20:54:37 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Minor tweaks of makepalookup() and hicinit(). 2012-03-28 19:42:49 +00:00
kplib.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
lzwnew.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
md4.c Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mdsprite.c Fix two "may be used uninitialized" warnings (they can't, as far as I can see). 2012-08-19 13:02:47 +00:00
mutex.c Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
nedmalloc.c fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness) 2011-02-06 22:57:32 +00:00
osd.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c Move #include <math.h> from polymer.h to polymer.c. 2012-09-02 14:05:23 +00:00
polymost.c Remove some unneeded NULL checks. 2012-09-02 13:57:39 +00:00
pragmas.c Patch adding Wii support by tueidj, part 1: assembly pragmas 2012-05-01 12:37:32 +00:00
quicklz.c Update QuickLZ to 1.5.1 beta 7 2012-05-17 21:36:50 +00:00
rawinput.c Make 5th mouse button functional in Windows. 2012-02-13 21:38:16 +00:00
scriptfile.c a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdlayer.c With SDL 1.2 builds, make the profiling be cancelable by pressing any key. 2012-09-15 15:28:30 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0 2011-01-31 04:13:53 +00:00
StartupWinController.editor.m OS X: Fix more warnings. 2012-03-26 05:04:21 +00:00
startwin.editor.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
textfont.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
winlayer.c With SDL 1.2 builds, make the profiling be cancelable by pressing any key. 2012-09-15 15:28:30 +00:00