raze-gles/polymer/eduke32/build/src
terminx 9770b7ee39 Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X).
git-svn-id: https://svn.eduke32.com/eduke32@3296 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 04:04:02 +00:00
..
misc Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made. 2012-11-06 07:49:44 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util kextract: Propagate the GRP file's modification time to all extracted files. 2012-12-14 23:10:10 +00:00
StartupWinController.editor.m OS X: Fix more warnings. 2012-03-26 05:04:21 +00:00
a-c.c Split r3159..r3161, part 6: code conditional on __cplusplus. 2012-11-15 14:28:11 +00:00
a.masm Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this. 2012-09-30 14:40:42 +00:00
a.nasm a.nasm: add 'dword' to some stores in the nonpow2 routines for consistency. 2012-09-28 15:20:07 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
baselayer.c Factor out multiply repeated code into calc_ylookup(). 2012-12-14 19:28:17 +00:00
build.c Mapster32: In 3D mode, [,] auto-aligns walls to the left. 2012-12-13 22:21:22 +00:00
cache1d.c Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c. 2012-11-15 21:09:56 +00:00
compat.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
config.c RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
crc32.c Rather trivial changes in engine.c and crc32.c. 2012-03-22 22:48:06 +00:00
defs.c Expose per-tile nofullbright bit (GL modes only) to DEF. 2012-11-25 13:19:06 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c Factor out multiply repeated code into calc_ylookup(). 2012-12-14 19:28:17 +00:00
engine_oldmap.h Rip out v5/v6 map definitions and routines into src/engine_oldmap.h. 2012-10-01 17:52:34 +00:00
engine_priv.h Clean up picanm[] by making its elements values of struct type picanm_t. 2012-11-17 19:46:28 +00:00
glbuild.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Minor tweaks of makepalookup() and hicinit(). 2012-03-28 19:42:49 +00:00
kplib.c Split r3159..r3161, part 12: Add explicit casts, non-pointer types. 2012-11-15 14:28:41 +00:00
lunatic.c Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
lzwnew.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
md4.c Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mdsprite.c Split r3159..r3161, part 11: Add explicit casts, pointer types. 2012-11-15 14:28:36 +00:00
mutex.c Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
osd.c Fix one key <--> multiple gamefuncs dispatching. 2012-11-06 23:06:31 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c Factor out fogcalc() issuing and application of the computed values. 2012-12-14 19:28:09 +00:00
polymost.c Factor out fogcalc() issuing and application of the computed values. 2012-12-14 19:28:09 +00:00
pragmas.c Split r3159..r3161, part 12: Add explicit casts, non-pointer types. 2012-11-15 14:28:41 +00:00
quicklz.c Update QuickLZ to 1.5.1 beta 7 2012-05-17 21:36:50 +00:00
rawinput.c Make 5th mouse button functional in Windows. 2012-02-13 21:38:16 +00:00
scriptfile.c a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdlayer.c Factor out multiply repeated code into calc_ylookup(). 2012-12-14 19:28:17 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startwin.editor.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
textfont.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
winbits.c Limit attempting to toggle DWM off when using OpenGL modes to Vista/7, because Windows 8 no longer supports disabling DWM. Apparently, Windows 8 contains a software DWM renderer, and all of the "Metro" bs is directly tied to DWM, so there is no longer a way for an app to disable it at will. 2012-12-14 17:13:25 +00:00
winlayer.c Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X). 2012-12-16 04:04:02 +00:00