raze-gles/source/games/duke/src/spawn_r.cpp
2020-07-20 23:21:27 +02:00

1490 lines
30 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include <utility>
#include "ns.h"
#include "global.h"
#include "sounds.h"
#include "names_r.h"
BEGIN_DUKE_NS
int spawn_r(int j, int pn)
{
int x;
int i = initspriteforspawn(j, pn, { CRACK1, CRACK2, CRACK3, CRACK4 });
if (!(i & 0x1000000)) return i;
i &= 0xffffff;
auto sp = &sprite[i];
auto t = hittype[i].temp_data;
int sect = sp->sectnum;
switch(sp->picnum)
{
default:
default_case:
spawninitdefault(j, i);
break;
case RRTILE280:
case RRTILE281:
case RRTILE282:
case RRTILE283:
case RRTILE2025:
case RRTILE2026:
case RRTILE2027:
case RRTILE2028:
sp->cstat = 0;
sp->cstat |= 32768;
sp->xrepeat = 0;
sp->yrepeat = 0;
sp->clipdist = 0;
sp->extra = 0;
changespritestat(i,105);
break;
case RRTILE3410:
sp->extra = 0;
changespritestat(i,107);
break;
case RRTILE8450:
if (!isRRRA()) goto default_case;
sp->xrepeat = 64;
sp->yrepeat = 64;
sp->extra = sp->lotag;
sp->cstat |= 257;
changespritestat(i,116);
break;
case PIG+11:
if (!isRRRA()) goto default_case;
sp->xrepeat = 16;
sp->yrepeat = 16;
sp->clipdist = 0;
sp->extra = 0;
sp->cstat = 0;
changespritestat(i,121);
break;
case RRTILE8487:
case RRTILE8489:
if (!isRRRA()) goto default_case;
sp->xrepeat = 32;
sp->yrepeat = 32;
sp->extra = 0;
sp->cstat |= 257;
sp->hitag = 0;
changespritestat(i,117);
break;
case RRTILE7424:
if (!isRRRA()) goto default_case;
sp->extra = 0;
sp->xrepeat = 0;
sp->yrepeat = 0;
changespritestat(i,11);
break;
case RRTILE7936:
if (!isRRRA()) goto default_case;
sp->xrepeat = 0;
sp->yrepeat = 0;
fogactive = 1;
break;
case RRTILE6144:
if (!isRRRA()) goto default_case;
sp->xrepeat = 0;
sp->yrepeat = 0;
ps[screenpeek].sea_sick_stat = 1;
break;
case RRTILE8448:
if (!isRRRA()) goto default_case;
sp->lotag = 1;
sp->clipdist = 0;
break;
case RRTILE8099:
if (!isRRRA()) goto default_case;
sp->lotag = 5;
sp->clipdist = 0;
changespritestat(i,123);
break;
case RRTILE8704:
if (!isRRRA()) goto default_case;
sp->lotag = 1;
sp->clipdist = 0;
break;
case RRTILE8192:
if (!isRRRA()) goto default_case;
sp->xrepeat = 0;
sp->yrepeat = 0;
ufospawnsminion = 1;
break;
case RRTILE8193:
if (!isRRRA()) goto default_case;
sp->xrepeat = 0;
sp->yrepeat = 0;
pistonsound = 1;
break;
case RRTILE8165:
if (!isRRRA()) goto default_case;
sp->lotag = 1;
sp->clipdist = 0;
sp->owner = i;
sp->extra = 0;
changespritestat(i,115);
break;
case RRTILE8593:
if (!isRRRA()) goto default_case;
sp->lotag = 1;
sp->clipdist = 0;
sp->owner = i;
sp->extra = 0;
changespritestat(i,122);
break;
case RRTILE285:
case RRTILE286:
case RRTILE287:
case RRTILE288:
case RRTILE289:
case RRTILE290:
case RRTILE291:
case RRTILE292:
case RRTILE293:
sp->cstat = 0;
sp->cstat |= 32768;
sp->xrepeat = 0;
sp->yrepeat = 0;
sp->clipdist = 0;
sp->lotag = 0;
changespritestat(i,106);
break;
case RRTILE2460:
case RRTILE2465:
case BIKEJIBA:
case BIKEJIBB:
case BIKEJIBC:
case BIKERJIBA:
case BIKERJIBB:
case BIKERJIBC:
case BIKERJIBD:
case CHEERJIBA:
case CHEERJIBB:
case CHEERJIBC:
case CHEERJIBD:
case FBOATJIBA:
case FBOATJIBB:
case RABBITJIBA:
case RABBITJIBB:
case RABBITJIBC:
case MAMAJIBA:
case MAMAJIBB:
// impossible to do with better methods outside of redoing the entire switch/case block
if (isRRRA()) goto rrra_badguy;
else goto default_case;
case WATERSPLASH2:
case MUD:
if (j >= 0)
{
setsprite(i, sprite[j].x, sprite[j].y, sprite[j].z);
sp->xrepeat = sp->yrepeat = 8+(krand()&7);
}
else sp->xrepeat = sp->yrepeat = 16+(krand()&15);
sp->shade = -16;
sp->cstat |= 128;
if (j >= 0)
{
if (sector[sprite[j].sectnum].lotag == 2)
{
sp->z = getceilzofslope(sp->sectnum, sp->x, sp->y) + (16 << 8);
sp->cstat |= 8;
}
else if (sector[sprite[j].sectnum].lotag == 1)
sp->z = getflorzofslope(sp->sectnum, sp->x, sp->y);
}
if(sector[sect].floorpicnum == FLOORSLIME ||
sector[sect].ceilingpicnum == FLOORSLIME)
sp->pal = 7;
case NEON1:
case NEON2:
case NEON3:
case NEON4:
case NEON5:
case NEON6:
case DOMELITE:
if(sp->picnum != WATERSPLASH2)
sp->cstat |= 257;
if(sp->picnum == DOMELITE)
sp->cstat |= 257;
case JIBS1:
case JIBS2:
case JIBS3:
case JIBS4:
case JIBS5:
case JIBS6:
case DUKETORSO:
case DUKEGUN:
case DUKELEG:
case BILLYJIBA:
case BILLYJIBB:
case HULKJIBA:
case HULKJIBB:
case HULKJIBC:
case MINJIBA:
case MINJIBB:
case MINJIBC:
case COOTJIBA:
case COOTJIBB:
case COOTJIBC:
rrra_badguy:
if (sp->picnum == JIBS6)
{
sp->xrepeat >>= 1;
sp->yrepeat >>= 1;
}
else if (isRRRA())
{
if (sp->picnum == RABBITJIBA)
{
sp->xrepeat = 18;
sp->yrepeat = 18;
}
else if (sp->picnum == RABBITJIBB)
{
sp->xrepeat = 36;
sp->yrepeat = 36;
}
else if (sp->picnum == RABBITJIBC)
{
sp->xrepeat = 54;
sp->yrepeat = 54;
}
}
changespritestat(i,5);
break;
case TONGUE:
if(j >= 0)
sp->ang = sprite[j].ang;
sp->z -= 38<<8;
sp->zvel = 256-(krand()&511);
sp->xvel = 64-(krand()&127);
changespritestat(i,4);
break;
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
spawntransporter(j, i, sp->picnum == TRANSPORTERBEAM);
break;
case FRAMEEFFECT1:
if (j >= 0)
{
sp->xrepeat = sprite[j].xrepeat;
sp->yrepeat = sprite[j].yrepeat;
if (sprite[j].picnum == APLAYER)
t[1] = SMALLSMOKE;
else
t[1] = sprite[j].picnum;
}
else sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
case FORCESPHERE:
if (j == -1)
{
sp->cstat = (short)32768;
changespritestat(i,2);
}
else
{
sp->xrepeat = sp->yrepeat = 1;
changespritestat(i,5);
}
break;
case BLOOD:
sp->xrepeat = sp->yrepeat = 4;
sp->z -= (26<<8);
changespritestat(i,5);
break;
case BLOODPOOL:
if (spawnbloodpoolpart1(j, i)) break;
if(j >= 0)
{
if( sprite[j].pal == 1)
sp->pal = 1;
else if( sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE )
{
sp->pal = 2; // Red
}
else sp->pal = 0; // green
if(sprite[j].picnum == TIRE)
sp->shade = 127;
}
sp->cstat |= 32;
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
sp->cstat |= 16;
sp->xrepeat = 7+(krand()&7);
sp->yrepeat = 7+(krand()&7);
sp->z -= (16<<8);
if(j >= 0 && sprite[j].pal == 6)
sp->pal = 6;
insertspriteq(i);
changespritestat(i,5);
break;
case HYDRENT:
case SATELITE:
case FUELPOD:
case SOLARPANNEL:
case ANTENNA:
case GRATE1:
case CHAIR1:
case CHAIR2:
case CHAIR3:
case BOTTLE1:
case BOTTLE2:
case BOTTLE3:
case BOTTLE4:
case BOTTLE5:
case BOTTLE6:
case BOTTLE7:
case BOTTLE8:
case BOTTLE10:
case BOTTLE11:
case BOTTLE12:
case BOTTLE13:
case BOTTLE14:
case BOTTLE15:
case BOTTLE16:
case BOTTLE17:
case BOTTLE18:
case BOTTLE19:
case SCALE:
case VACUUM:
case FANSPRITE:
case CACTUS:
case CACTUSBROKE:
case CAMERALIGHT:
case MOVIECAMERA:
case IVUNIT:
case POT1:
case POT2:
case POT3:
case SUSHIPLATE1:
case SUSHIPLATE2:
case SUSHIPLATE3:
case SUSHIPLATE4:
case SUSHIPLATE5:
case WAITTOBESEATED:
case VASE:
case PIPE1:
case PIPE2:
case PIPE3:
case PIPE4:
case PIPE5:
case PIPE6:
sp->clipdist = 32;
sp->cstat |= 257;
changespritestat(i,0);
break;
case FEMMAG1:
case FEMMAG2:
sp->cstat &= ~257;
changespritestat(i,0);
break;
case MASKWALL7:
j = sp->cstat&60;
sp->cstat = j|1;
changespritestat(i,0);
break;
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
initfootprint(j, i);
break;
case FEM10:
case NAKED1:
case STATUE:
case TOUGHGAL:
sp->yvel = sp->hitag;
sp->hitag = -1;
case QUEBALL:
case STRIPEBALL:
if (sp->picnum == QUEBALL || sp->picnum == STRIPEBALL)
{
sp->cstat = 256;
sp->clipdist = 8;
}
else
{
sp->cstat |= 257;
sp->clipdist = 32;
}
changespritestat(i,2);
break;
case BOWLINGBALL:
sp->cstat = 256;
sp->clipdist = 64;
sp->xrepeat = 11;
sp->yrepeat = 9;
changespritestat(i,2);
break;
case HENSTAND:
sp->cstat = 257;
sp->clipdist = 48;
sp->xrepeat = 21;
sp->yrepeat = 15;
changespritestat(i,2);
break;
case RRTILE295:
sp->cstat |= 32768;
changespritestat(i,107);
break;
case RRTILE296:
case RRTILE297:
sp->xrepeat = 64;
sp->yrepeat = 64;
sp->clipdist = 64;
changespritestat(i,108);
break;
case RRTILE3190:
case RRTILE3191:
case RRTILE3192:
sp->cstat = 257;
sp->clipdist = 8;
sp->xrepeat = 32;
sp->yrepeat = 26;
sp->xvel = 32;
changespritestat(i,1);
break;
case RRTILE3120:
sp->cstat = 257;
sp->clipdist = 8;
sp->xrepeat = 12;
sp->yrepeat = 10;
sp->xvel = 32;
changespritestat(i,1);
break;
case RRTILE3122:
sp->cstat = 257;
sp->clipdist = 2;
sp->xrepeat = 8;
sp->yrepeat = 6;
sp->xvel = 16;
changespritestat(i,1);
break;
case RRTILE3123:
sp->cstat = 257;
sp->clipdist = 8;
sp->xrepeat = 13;
sp->yrepeat = 13;
sp->xvel = 16;
changespritestat(i,1);
break;
case RRTILE3124:
sp->cstat = 257;
sp->clipdist = 8;
sp->xrepeat = 17;
sp->yrepeat = 12;
sp->xvel = 32;
changespritestat(i,1);
break;
case RRTILE3132:
sp->cstat = 257;
sp->clipdist = 8;
sp->xrepeat = 13;
sp->yrepeat = 10;
sp->xvel = 0;
changespritestat(i,1);
break;
case RRTILE3440:
sp->cstat = 257;
sp->clipdist = 48;
sp->xrepeat = 23;
sp->yrepeat = 23;
changespritestat(i,2);
break;
case DUKELYINGDEAD:
if(j >= 0 && sprite[j].picnum == APLAYER)
{
sp->xrepeat = sprite[j].xrepeat;
sp->yrepeat = sprite[j].yrepeat;
sp->shade = sprite[j].shade;
sp->pal = ps[sprite[j].yvel].palookup;
}
sp->cstat = 0;
sp->extra = 1;
sp->xvel = 292;
sp->zvel = 360;
case RESPAWNMARKERRED:
if(sp->picnum == RESPAWNMARKERRED)
{
sp->xrepeat = sp->yrepeat = 8;
if(j >= 0) sp->z = hittype[j].floorz;
}
else
{
sp->cstat |= 257;
sp->clipdist = 128;
}
case MIKE:
if(sp->picnum == MIKE)
sp->yvel = sp->hitag;
changespritestat(i,1);
break;
case SPOTLITE:
t[0] = sp->x;
t[1] = sp->y;
break;
case BULLETHOLE:
sp->xrepeat = sp->yrepeat = 3;
sp->cstat = 16+(krand()&12);
insertspriteq(i);
case MONEY:
if(sp->picnum == MONEY)
{
hittype[i].temp_data[0] = krand()&2047;
sp->cstat = krand()&12;
sp->xrepeat = sp->yrepeat = 8;
sp->ang = krand()&2047;
}
changespritestat(i,5);
break;
case SHELL: //From the player
case SHOTGUNSHELL:
initshell(j, i, sp->picnum == SHELL);
break;
case RESPAWN:
sp->extra = 66-13;
case MUSICANDSFX:
if (ud.multimode < 2 && sp->pal == 1)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
sp->cstat = (short)32768;
changespritestat(i,11);
break;
case SOUNDFX:
{
short tg;
sp->cstat |= 32768;
changespritestat(i,2);
tg = sp->hitag;
tg = sp->lotag;
}
break;
case EXPLOSION2:
case EXPLOSION3:
case BURNING:
case SMALLSMOKE:
if(j >= 0)
{
sp->ang = sprite[j].ang;
sp->shade = -64;
sp->cstat = 128|(krand()&4);
}
if(sp->picnum == EXPLOSION2)
{
sp->xrepeat = 48;
sp->yrepeat = 48;
sp->shade = -127;
sp->cstat |= 128;
}
else if(sp->picnum == EXPLOSION3)
{
sp->xrepeat = 128;
sp->yrepeat = 128;
sp->shade = -127;
sp->cstat |= 128;
}
else if(sp->picnum == SMALLSMOKE)
{
sp->xrepeat = 12;
sp->yrepeat = 12;
}
else if(sp->picnum == BURNING)
{
sp->xrepeat = 4;
sp->yrepeat = 4;
}
if(j >= 0)
{
x = getflorzofslope(sp->sectnum,sp->x,sp->y);
if(sp->z > x-(12<<8) )
sp->z = x-(12<<8);
}
changespritestat(i,5);
break;
case PLAYERONWATER:
if(j >= 0)
{
sp->xrepeat = sprite[j].xrepeat;
sp->yrepeat = sprite[j].yrepeat;
sp->zvel = 128;
if(sector[sp->sectnum].lotag != 2)
sp->cstat |= 32768;
}
changespritestat(i,13);
break;
case APLAYER:
sp->xrepeat = sp->yrepeat = 0;
j = ud.coop;
if(j == 2) j = 0;
if( ud.multimode < 2 || (ud.multimode > 1 && j != sp->lotag) )
changespritestat(i,5);
else
changespritestat(i,10);
break;
case WATERBUBBLE:
if(j >= 0 && sprite[j].picnum == APLAYER)
sp->z-= (16<<8);
if(sp->picnum == WATERBUBBLE)
{
if(j >= 0)
sp->ang = sprite[j].ang;
sp->xrepeat = sp->yrepeat = 1+(krand()&7);
}
else
sp->xrepeat = sp->yrepeat = 32;
changespritestat(i,5);
break;
case CRANE:
initcrane(j, i, CRANEPOLE);
break;
case WATERDRIP:
initwaterdrip(j, i);
break;
case TRASH:
if(sp->picnum != WATERDRIP) sp->ang = krand()&2047;
sp->xrepeat = 24;
sp->yrepeat = 24;
changespritestat(i,6);
break;
case PLUG:
sp->lotag = 9999;
changespritestat(i,6);
break;
case TOUCHPLATE:
t[2] = sector[sect].floorz;
if(sector[sect].lotag != 1 && sector[sect].lotag != 2)
sector[sect].floorz = sp->z;
if(sp->pal && ud.multimode > 1)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
break;
}
case WATERBUBBLEMAKER:
sp->cstat |= 32768;
changespritestat(i,6);
break;
case BOLT1:
case BOLT1+1:
case BOLT1+2:
case BOLT1+3:
t[0] = sp->xrepeat;
t[1] = sp->yrepeat;
case MASTERSWITCH:
if(sp->picnum == MASTERSWITCH)
sp->cstat |= 32768;
sp->yvel = 0;
changespritestat(i,6);
break;
// this is not really nice...
case BIKERB:
case BIKERBV2:
case BIKER:
case MAKEOUT:
case CHEERB:
case CHEER:
case COOTPLAY:
case BILLYPLAY:
case MINIONBOAT:
case HULKBOAT:
case CHEERBOAT:
case RABBIT:
case ROCK:
case ROCK2:
case MAMACLOUD:
case MAMA:
case UFO1_RRRA:
if (isRRRA()) goto rrra_badguy2;
else goto default_case;
case UFO1_RR:
if (!isRRRA()) goto rrra_badguy2;
else goto default_case;
case SBSWIPE:
case CHEERSTAYPUT:
if (isRRRA()) goto rrra_stayput;
else goto default_case;
case SBMOVE:
if (isRRRA()) goto default_case;
case BILLYRAYSTAYPUT:
case BRAYSNIPER:
case BUBBASTAND:
case HULKSTAYPUT:
case HENSTAYPUT:
case PIGSTAYPUT:
case MINIONSTAYPUT:
case COOTSTAYPUT:
rrra_stayput:
hittype[i].actorstayput = sp->sectnum;
case BOULDER:
case BOULDER1:
case RAT:
case TORNADO:
case BILLYCOCK:
case BILLYRAY:
case DOGRUN:
case LTH:
case HULK:
case HEN:
case DRONE:
case PIG:
case MINION:
case UFO2:
case UFO3:
case UFO4:
case UFO5:
case COW:
case COOT:
case SHARK:
case VIXEN:
rrra_badguy2:
sp->xrepeat = 40;
sp->yrepeat = 40;
// Note: All inappropriate tiles have already been weeded out by the outer switch block so this does not need game type checks anymore.
switch (sp->picnum)
{
case VIXEN:
if (sp->pal == 34)
{
sp->xrepeat = 22;
sp->yrepeat = 21;
}
else
{
sp->xrepeat = 22;
sp->yrepeat = 20;
}
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case HULKHANG:
case HULKHANGDEAD:
case HULKJUMP:
case HULK:
case HULKSTAYPUT:
sp->xrepeat = 32;
sp->yrepeat = 32;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case COOTPLAY:
case COOT:
case COOTSTAYPUT:
sp->xrepeat = 24;
sp->yrepeat = 18;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
sp->clipdist <<= 2;
break;
case DRONE:
sp->xrepeat = 14;
sp->yrepeat = 7;
sp->clipdist = 128;
break;
case SBSWIPE:
case BILLYPLAY:
case BILLYCOCK:
case BILLYRAY:
case BILLYRAYSTAYPUT:
case BRAYSNIPER:
case BUBBASTAND:
sp->xrepeat = 25;
sp->yrepeat = 21;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case COW:
sp->xrepeat = 32;
sp->yrepeat = 32;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case HEN:
case HENSTAYPUT:
case HENSTAND:
if(sp->pal == 35)
{
sp->xrepeat = 42;
sp->yrepeat = 30;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
}
else
{
sp->xrepeat = 21;
sp->yrepeat = 15;
sp->clipdist = 64;
}
break;
case MINION:
case MINIONSTAYPUT:
sp->xrepeat = 16;
sp->yrepeat = 16;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
if (isRRRA() && ufospawnsminion)
sp->pal = 8;
break;
case DOGRUN:
case PIG:
sp->xrepeat = 16;
sp->yrepeat = 16;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case RABBIT:
sp->xrepeat = 18;
sp->yrepeat = 18;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case MAMACLOUD:
sp->xrepeat = 64;
sp->yrepeat = 64;
sp->cstat = 2;
sp->cstat |= 512;
sp->x += (krand()&2047)-1024;
sp->y += (krand()&2047)-1024;
sp->z += (krand()&2047)-1024;
break;
case MAMA:
if (sp->pal == 30)
{
sp->xrepeat = 26;
sp->yrepeat = 26;
sp->clipdist = 75;
}
else if (sp->pal == 31)
{
sp->xrepeat = 36;
sp->yrepeat = 36;
sp->clipdist = 100;
}
else if (sp->pal == 32)
{
sp->xrepeat = 50;
sp->yrepeat = 50;
sp->clipdist = 100;
}
else
{
sp->xrepeat = 50;
sp->yrepeat = 50;
sp->clipdist = 100;
}
break;
case BIKERB:
sp->xrepeat = 28;
sp->yrepeat = 22;
sp->clipdist = 72;
break;
case BIKERBV2:
sp->xrepeat = 28;
sp->yrepeat = 22;
sp->clipdist = 72;
break;
case BIKER:
sp->xrepeat = 28;
sp->yrepeat = 22;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case CHEERB:
sp->xrepeat = 28;
sp->yrepeat = 22;
sp->clipdist = 72;
break;
case CHEER:
case CHEERSTAYPUT:
sp->xrepeat = 20;
sp->yrepeat = 20;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case MAKEOUT:
sp->xrepeat = 26;
sp->yrepeat = 26;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case MINIONBOAT:
sp->xrepeat = 16;
sp->yrepeat = 16;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case HULKBOAT:
sp->xrepeat = 48;
sp->yrepeat = 48;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case CHEERBOAT:
sp->xrepeat = 32;
sp->yrepeat = 32;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case TORNADO:
sp->xrepeat = 64;
sp->yrepeat = 128;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
sp->clipdist >>= 2;
sp->cstat = 2;
break;
case LTH:
sp->xrepeat = 24;
sp->yrepeat = 22;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case ROCK:
case ROCK2:
sp->xrepeat = 64;
sp->yrepeat = 64;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
case UFO1_RRRA:
case UFO1_RR:
case UFO2:
case UFO3:
case UFO4:
case UFO5:
sp->xrepeat = 32;
sp->yrepeat = 32;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
sp->extra = 50;
break;
case SBMOVE:
sp->xrepeat = 48;
sp->yrepeat = 48;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
break;
default:
break;
}
if(j >= 0) sp->lotag = 0;
if( ( sp->lotag > ud.player_skill ) || ud.monsters_off == 1 )
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
break;
}
else
{
makeitfall(i);
if(sp->picnum == RAT)
{
sp->ang = krand()&2047;
sp->xrepeat = sp->yrepeat = 48;
sp->cstat = 0;
}
else
{
sp->cstat |= 257;
if(sp->picnum != 5501)
if (actorfella(i))
ps[myconnectindex].max_actors_killed++;
}
if(j >= 0)
{
hittype[i].timetosleep = 0;
fi.check_fta_sounds(i);
changespritestat(i,1);
}
else changespritestat(i,2);
sp->shade = sprite[j].shade;
}
break;
case LOCATORS:
// sp->xrepeat=sp->yrepeat=0;
sp->cstat |= 32768;
changespritestat(i,7);
break;
case ACTIVATORLOCKED:
case ACTIVATOR:
// sp->xrepeat=sp->yrepeat=0;
sp->cstat |= 32768;
if (sp->picnum == ACTIVATORLOCKED)
sector[sect].lotag ^= 16384;
changespritestat(i,8);
break;
case DOORSHOCK:
sp->cstat |= 1+256;
sp->shade = -12;
changespritestat(i,6);
break;
case OOZ:
sp->shade = -12;
if(j >= 0)
if( sprite[j].picnum == NUKEBARREL )
sp->pal = 8;
changespritestat(i,1);
getglobalz(i);
j = (hittype[i].floorz-hittype[i].ceilingz)>>9;
sp->yrepeat = j;
sp->xrepeat = 25-(j>>1);
sp->cstat |= (krand()&4);
break;
case HEAVYHBOMB:
sp->owner = i;
sp->xrepeat = sp->yrepeat = 9;
sp->yvel = 4;
case REACTOR2:
case REACTOR:
case RECON:
if (initreactor(j, i, sp->picnum == RECON)) return i;
break;
case RPG2SPRITE:
case MOTOAMMO:
case BOATAMMO:
if (!isRRRA()) goto default_case;
case ATOMICHEALTH:
case STEROIDS:
case HEATSENSOR:
case SHIELD:
case AIRTANK:
case TRIPBOMBSPRITE:
case JETPACK:
case HOLODUKE:
case FIRSTGUNSPRITE:
case CHAINGUNSPRITE:
case SHOTGUNSPRITE:
case RPGSPRITE:
case SHRINKERSPRITE:
case FREEZESPRITE:
case DEVISTATORSPRITE:
case SHOTGUNAMMO:
case FREEZEAMMO:
case HBOMBAMMO:
case CRYSTALAMMO:
case GROWAMMO:
case BATTERYAMMO:
case DEVISTATORAMMO:
case RPGAMMO:
case BOOTS:
case AMMO:
case AMMOLOTS:
case COLA:
case FIRSTAID:
case SIXPAK:
case RRTILE43:
case BOWLINGBALLSPRITE:
if (j >= 0)
{
sp->lotag = 0;
if (sp->picnum != BOWLINGBALLSPRITE)
{
sp->z -= (32 << 8);
sp->zvel = -(4 << 8);
}
else
{
sp->zvel = 0;
}
ssp(i,CLIPMASK0);
sp->cstat = krand()&4;
}
else
{
sp->owner = i;
sp->cstat = 0;
}
if( ( ud.multimode < 2 && sp->pal != 0) || (sp->lotag > ud.player_skill) )
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
sp->pal = 0;
case ACCESSCARD:
if (sp->picnum == ATOMICHEALTH)
sp->cstat |= 128;
if(ud.multimode > 1 && ud.coop != 1 && sp->picnum == ACCESSCARD)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
else
{
if(sp->picnum == AMMO)
sp->xrepeat = sp->yrepeat = 16;
else sp->xrepeat = sp->yrepeat = 32;
}
sp->shade = -17;
if(j >= 0) changespritestat(i,1);
else
{
changespritestat(i,2);
makeitfall(i);
}
switch (sp->picnum)
{
case FIRSTGUNSPRITE:
sp->xrepeat = 16;
sp->yrepeat = 16;
break;
case SHOTGUNAMMO:
sp->xrepeat = 18;
sp->yrepeat = 17;
if (isRRRA()) sp->cstat = 256;
break;
case SIXPAK:
sp->xrepeat = 13;
sp->yrepeat = 9;
if (isRRRA()) sp->cstat = 256;
break;
case FIRSTAID:
sp->xrepeat = 8;
sp->yrepeat = 8;
break;
case COLA:
sp->xrepeat = 5;
sp->yrepeat = 4;
break;
case AMMO:
sp->xrepeat = 9;
sp->yrepeat = 9;
break;
case MOTOAMMO:
if (!isRRRA()) goto default_case;
sp->xrepeat = 23;
sp->yrepeat = 23;
break;
case BOATAMMO:
if (!isRRRA()) goto default_case;
sp->xrepeat = 16;
sp->yrepeat = 16;
break;
case JETPACK:
sp->xrepeat = 8;
sp->yrepeat = 6;
break;
case STEROIDS:
sp->xrepeat = 13;
sp->yrepeat = 9;
break;
case ACCESSCARD:
sp->xrepeat = 11;
sp->yrepeat = 12;
break;
case HEATSENSOR:
sp->xrepeat = 6;
sp->yrepeat = 4;
break;
case AIRTANK:
sp->xrepeat = 19;
sp->yrepeat = 16;
break;
case BATTERYAMMO:
sp->xrepeat = 15;
sp->yrepeat = 15;
break;
case BOWLINGBALLSPRITE:
sp->xrepeat = 11;
sp->yrepeat = 11;
break;
case TRIPBOMBSPRITE:
sp->xrepeat = 11;
sp->yrepeat = 11;
sp->yvel = 4;
sp->xvel = 32;
break;
case RPGSPRITE:
sp->xrepeat = 16;
sp->yrepeat = 14;
break;
case RPG2SPRITE:
if (!isRRRA()) goto default_case;
sp->xrepeat = 20;
sp->yrepeat = 20;
break;
case SHRINKERSPRITE:
sp->xrepeat = 22;
sp->yrepeat = 13;
break;
case DEVISTATORSPRITE:
sp->xrepeat = 18;
sp->yrepeat = 17;
break;
case RRTILE43:
sp->xrepeat = 12;
sp->yrepeat = 7;
break;
case GROWSPRITEICON:
sp->xrepeat = 10;
sp->yrepeat = 9;
break;
case DEVISTATORAMMO:
sp->xrepeat = 10;
sp->yrepeat = 9;
break;
case ATOMICHEALTH:
sp->xrepeat = 8;
sp->yrepeat = 8;
break;
case FREEZESPRITE:
sp->xrepeat = 17;
sp->yrepeat = 16;
break;
}
sp->shade = sector[sp->sectnum].floorshade;
break;
case WATERFOUNTAIN:
sp->lotag = 1;
case TREE1:
case TREE2:
case TIRE:
sp->cstat = 257; // Make it hitable
sprite[i].extra = 1;
changespritestat(i,6);
break;
case CAMERA1:
case CAMERA1+1:
case CAMERA1+2:
case CAMERA1+3:
case CAMERA1+4:
case CAMERAPOLE:
sp->extra = 1;
if(camerashitable) sp->cstat = 257;
else sp->cstat = 0;
if( ud.multimode < 2 && sp->pal != 0 )
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
else sp->pal = 0;
if(sp->picnum == CAMERAPOLE) break;
sp->picnum = CAMERA1;
changespritestat(i,1);
break;
case STEAM:
if(j >= 0)
{
sp->ang = sprite[j].ang;
sp->cstat = 16+128+2;
sp->xrepeat=sp->yrepeat=1;
sp->xvel = -8;
ssp(i,CLIPMASK0);
}
case CEILINGSTEAM:
changespritestat(i,6);
break;
case SECTOREFFECTOR:
spawneffector(i);
break;
case SEENINE:
case OOZFILTER:
sp->shade = -16;
if(sp->xrepeat <= 8)
{
sp->cstat = (short)32768;
sp->xrepeat=sp->yrepeat=0;
}
else sp->cstat = 1+256;
sp->extra = impact_damage<<2;
sp->owner = i;
changespritestat(i,6);
break;
case CRACK1:
case CRACK2:
case CRACK3:
case CRACK4:
sp->cstat |= 17;
sp->extra = 1;
if( ud.multimode < 2 && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
break;
}
sp->pal = 0;
sp->owner = i;
changespritestat(i,6);
sp->xvel = 8;
ssp(i,CLIPMASK0);
break;
case EMPTYBIKE:
if (!isRRRA()) goto default_case;
if (ud.multimode < 2 && sp->pal == 1)
{
sp->xrepeat = sp->yrepeat = 0;
break;
}
sp->pal = 0;
sp->xrepeat = 18;
sp->yrepeat = 18;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
sp->owner = 100;
sp->cstat = 257;
sp->lotag = 1;
changespritestat(i,1);
break;
case EMPTYBOAT:
if (!isRRRA()) goto default_case;
if (ud.multimode < 2 && sp->pal == 1)
{
sp->xrepeat = sp->yrepeat = 0;
break;
}
sp->pal = 0;
sp->xrepeat = 32;
sp->yrepeat = 32;
sp->clipdist = mulscale7(sp->xrepeat,tilesiz[sp->picnum].x);
sp->owner = 20;
sp->cstat = 257;
sp->lotag = 1;
changespritestat(i,1);
break;
case TOILET:
case STALL:
case RRTILE2121:
case RRTILE2122:
sp->lotag = 1;
sp->cstat |= 257;
sp->clipdist = 8;
sp->owner = i;
break;
case CANWITHSOMETHING:
case RUBBERCAN:
sp->extra = 0;
case EXPLODINGBARREL:
case HORSEONSIDE:
case FIREBARREL:
case NUKEBARREL:
case FIREVASE:
case NUKEBARRELDENTED:
case NUKEBARRELLEAKED:
case WOODENHORSE:
if(j >= 0)
sp->xrepeat = sp->yrepeat = 32;
sp->clipdist = 72;
makeitfall(i);
if(j >= 0)
sp->owner = j;
else sp->owner = i;
case EGG:
if( ud.monsters_off == 1 && sp->picnum == EGG )
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
}
else
{
if(sp->picnum == EGG)
sp->clipdist = 24;
sp->cstat = 257|(krand()&4);
changespritestat(i,2);
}
break;
case TOILETWATER:
sp->shade = -16;
changespritestat(i,6);
break;
case RRTILE63:
sp->cstat |= 32768;
sp->xrepeat = 1;
sp->yrepeat = 1;
sp->clipdist = 1;
changespritestat(i,100);
break;
}
return i;
}
END_DUKE_NS